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npc_floon Class Reference

Classes

struct  npc_floonAI
 

Public Member Functions

 npc_floon ()
 
bool OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override
 
bool OnGossipHello (Player *player, Creature *creature) override
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
- Public Member Functions inherited from UnitScript
virtual void OnHeal (Unit *, Unit *, uint32 &)
 
virtual void OnDamage (Unit *, Unit *, uint32 &)
 
virtual void ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &)
 
virtual void ModifyMeleeDamage (Unit *, Unit *, uint32 &)
 
virtual void ModifySpellDamageTaken (Unit *, Unit *, int32 &)
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from UnitScript
 UnitScript (const char *name, bool addToScripts=true)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()
 
virtual ~UpdatableScript ()
 

Constructor & Destructor Documentation

npc_floon::npc_floon ( )
inline
310 : CreatureScript("npc_floon") { }
CreatureScript(const char *name)
Definition: ScriptMgr.cpp:1586

Member Function Documentation

CreatureAI* npc_floon::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

340  {
341  return new npc_floonAI(creature);
342  }
bool npc_floon::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

331  {
332  if (player->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE)
334 
335  player->SEND_GOSSIP_MENU(9442, creature->GetGUID());
336  return true;
337  }
Definition: ScriptedGossip.h:71
Definition: ScriptedGossip.h:73
ObjectGuid const & GetGUID() const
Definition: Object.h:105
#define GOSSIP_FLOON1
Definition: zone_terokkar_forest.cpp:292
Definition: GossipDef.h:59
Definition: QuestDef.h:113
Definition: zone_terokkar_forest.cpp:304

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bool npc_floon::OnGossipSelect ( Player player,
Creature creature,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

313  {
314  player->PlayerTalkClass->ClearMenus();
315  if (action == GOSSIP_ACTION_INFO_DEF)
316  {
318  player->SEND_GOSSIP_MENU(9443, creature->GetGUID());
319  }
320  if (action == GOSSIP_ACTION_INFO_DEF+1)
321  {
322  player->CLOSE_GOSSIP_MENU();
323  creature->setFaction(FACTION_HOSTILE_FL);
324  creature->AI()->Talk(SAY_FLOON_ATTACK, player);
325  creature->AI()->AttackStart(player);
326  }
327  return true;
328  }
Definition: zone_terokkar_forest.cpp:297
#define GOSSIP_FLOON2
Definition: zone_terokkar_forest.cpp:293
Definition: ScriptedGossip.h:71
void setFaction(uint32 faction)
Definition: Unit.h:1467
Definition: zone_terokkar_forest.cpp:303
CreatureAI * AI() const
Definition: Creature.h:525
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ScriptedGossip.h:73
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: GossipDef.h:59
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29

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The documentation for this class was generated from the following file: