TrinityCore
|
#include <Unit.h>
uint32 CalcDamageInfo::absorb |
Unit* CalcDamageInfo::attacker |
WeaponAttackType CalcDamageInfo::attackType |
uint32 CalcDamageInfo::blocked_amount |
uint32 CalcDamageInfo::cleanDamage |
uint32 CalcDamageInfo::damage |
uint32 CalcDamageInfo::damageSchoolMask |
uint32 CalcDamageInfo::HitInfo |
MeleeHitOutcome CalcDamageInfo::hitOutCome |
uint32 CalcDamageInfo::procAttacker |
uint32 CalcDamageInfo::procEx |
uint32 CalcDamageInfo::procVictim |
uint32 CalcDamageInfo::resist |
Unit* CalcDamageInfo::target |
uint32 CalcDamageInfo::TargetState |