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TextInput.cpp File Reference
#include "G3D/fileutils.h"
#include "G3D/TextInput.h"
#include "G3D/BinaryInput.h"
#include "G3D/FileSystem.h"
#include "G3D/stringutils.h"
+ Include dependency graph for TextInput.cpp:

Namespaces

 G3D
 

Macros

#define SETUP_SYMBOL(c)
 

Functions

static void G3D::toUpper (Set< std::string > &set)
 
static const char * G3D::tokenTypeToString (Token::Type t)
 
void G3D::deserialize (bool &b, TextInput &ti)
 
void G3D::deserialize (int &b, TextInput &ti)
 
void G3D::deserialize (uint8 &b, TextInput &ti)
 
void G3D::deserialize (double &b, TextInput &ti)
 
void G3D::deserialize (float &b, TextInput &ti)
 

Macro Definition Documentation

#define SETUP_SYMBOL (   c)
Value:
{ \
t._type = Token::SYMBOL; \
t._extendedType = Token::SYMBOL_TYPE; \
t._string = c; \
c = eatAndPeekInputChar(); \
}