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GameObjectsEntry Struct Reference

#include <DB2Structure.h>

Public Attributes

uint32 ID
 
uint32 MapID
 
uint32 DisplayID
 
DBCPosition3D Position
 
float RotationX
 
float RotationY
 
float RotationZ
 
float RotationW
 
float Size
 
uint32 PhaseUseFlags
 
uint32 PhaseID
 
uint32 PhaseGroupID
 
uint32 Type
 
uint32 Data [8]
 
LocalizedStringName
 

Member Data Documentation

uint32 GameObjectsEntry::Data[8]
uint32 GameObjectsEntry::DisplayID
uint32 GameObjectsEntry::ID
uint32 GameObjectsEntry::MapID
LocalizedString* GameObjectsEntry::Name
uint32 GameObjectsEntry::PhaseGroupID
uint32 GameObjectsEntry::PhaseID
uint32 GameObjectsEntry::PhaseUseFlags
DBCPosition3D GameObjectsEntry::Position
float GameObjectsEntry::RotationW
float GameObjectsEntry::RotationX
float GameObjectsEntry::RotationY
float GameObjectsEntry::RotationZ
float GameObjectsEntry::Size
uint32 GameObjectsEntry::Type

The documentation for this struct was generated from the following file: