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TrinityCore
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#include <DB2Structure.h>
Public Attributes | |
| uint32 | ID |
| uint32 | MapID |
| uint32 | DisplayID |
| DBCPosition3D | Position |
| float | RotationX |
| float | RotationY |
| float | RotationZ |
| float | RotationW |
| float | Size |
| uint32 | PhaseUseFlags |
| uint32 | PhaseID |
| uint32 | PhaseGroupID |
| uint32 | Type |
| uint32 | Data [8] |
| LocalizedString * | Name |
| uint32 GameObjectsEntry::Data[8] |
| uint32 GameObjectsEntry::DisplayID |
| uint32 GameObjectsEntry::ID |
| uint32 GameObjectsEntry::MapID |
| LocalizedString* GameObjectsEntry::Name |
| uint32 GameObjectsEntry::PhaseGroupID |
| uint32 GameObjectsEntry::PhaseID |
| uint32 GameObjectsEntry::PhaseUseFlags |
| DBCPosition3D GameObjectsEntry::Position |
| float GameObjectsEntry::RotationW |
| float GameObjectsEntry::RotationX |
| float GameObjectsEntry::RotationY |
| float GameObjectsEntry::RotationZ |
| float GameObjectsEntry::Size |
| uint32 GameObjectsEntry::Type |
1.8.8