TrinityCore
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#include <DB2Structure.h>
Public Attributes | |
uint32 | ID |
uint32 | MapID |
uint32 | DisplayID |
DBCPosition3D | Position |
float | RotationX |
float | RotationY |
float | RotationZ |
float | RotationW |
float | Size |
uint32 | PhaseUseFlags |
uint32 | PhaseID |
uint32 | PhaseGroupID |
uint32 | Type |
uint32 | Data [8] |
LocalizedString * | Name |
uint32 GameObjectsEntry::Data[8] |
uint32 GameObjectsEntry::DisplayID |
uint32 GameObjectsEntry::ID |
uint32 GameObjectsEntry::MapID |
LocalizedString* GameObjectsEntry::Name |
uint32 GameObjectsEntry::PhaseGroupID |
uint32 GameObjectsEntry::PhaseID |
uint32 GameObjectsEntry::PhaseUseFlags |
DBCPosition3D GameObjectsEntry::Position |
float GameObjectsEntry::RotationW |
float GameObjectsEntry::RotationX |
float GameObjectsEntry::RotationY |
float GameObjectsEntry::RotationZ |
float GameObjectsEntry::Size |
uint32 GameObjectsEntry::Type |