_SkipCheckRequiredBosses(Player const *player=nullptr) const | InstanceScript | protected |
AddDoor(GameObject *door, bool add) | InstanceScript | protectedvirtual |
AddMinion(Creature *minion, bool add) | InstanceScript | protected |
AddObject(Creature *obj, bool add) | InstanceScript | protected |
AddObject(GameObject *obj, bool add) | InstanceScript | protected |
AddObject(WorldObject *obj, uint32 type, bool add) | InstanceScript | protected |
AlizabalGUID | instance_baradin_hold::instance_baradin_hold_InstanceMapScript | protected |
ArgalothGUID | instance_baradin_hold::instance_baradin_hold_InstanceMapScript | protected |
CheckAchievementCriteriaMeet(uint32, Player const *, Unit const *=NULL, uint32=0) | InstanceScript | virtual |
CheckRequiredBosses(uint32, Player const *=nullptr) const | InstanceScript | inlinevirtual |
DoCastSpellOnPlayers(uint32 spell) | InstanceScript | |
DoCloseDoorOrButton(ObjectGuid guid) | InstanceScript | |
DoRemoveAurasDueToSpellOnPlayers(uint32 spell) | InstanceScript | |
DoRespawnGameObject(ObjectGuid guid, uint32 timeToDespawn=MINUTE) | InstanceScript | |
DoSendNotifyToInstance(char const *format,...) | InstanceScript | |
DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry) | InstanceScript | |
DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry) | InstanceScript | |
DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=NULL) | InstanceScript | |
DoUpdateWorldState(uint32 worldstateId, uint32 worldstateValue) | InstanceScript | |
DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false) | InstanceScript | |
FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &) | InstanceScript | inlinevirtual |
GetBossBoundary(uint32 id) const | InstanceScript | inline |
GetBossInfo(uint32 id) | InstanceScript | protected |
GetBossState(uint32 id) const | InstanceScript | inline |
GetBossStateName(uint8 state) | InstanceScript | static |
GetCompletedEncounterMask() const | InstanceScript | inline |
GetCreature(uint32 type) | InstanceScript | inline |
GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data) | ZoneScript | inlinevirtual |
GetData(uint32) const | ZoneScript | inlinevirtual |
GetData64(uint32) const | ZoneScript | inlinevirtual |
GetEncounterCount() const | InstanceScript | inline |
GetGameObject(uint32 type) | InstanceScript | inline |
GetGameObjectEntry(ObjectGuid::LowType, uint32 entry) | ZoneScript | inlinevirtual |
GetGuidData(uint32 data) const override | instance_baradin_hold::instance_baradin_hold_InstanceMapScript | inlinevirtual |
GetObjectGuid(uint32 type) const | InstanceScript | |
GetSaveData() | InstanceScript | virtual |
HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr) | InstanceScript | |
Initialize() | InstanceScript | inlinevirtual |
instance | InstanceScript | |
instance_baradin_hold_InstanceMapScript(InstanceMap *map) | instance_baradin_hold::instance_baradin_hold_InstanceMapScript | inline |
InstanceScript(Map *map) | InstanceScript | inlineexplicit |
IsEncounterInProgress() const | InstanceScript | virtual |
Load(char const *data) | InstanceScript | virtual |
LoadBossBoundaries(BossBoundaryData const &data) | InstanceScript | protected |
LoadDoorData(DoorData const *data) | InstanceScript | protected |
LoadMinionData(MinionData const *data) | InstanceScript | protected |
LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData) | InstanceScript | protected |
OccutharGUID | instance_baradin_hold::instance_baradin_hold_InstanceMapScript | protected |
OnCreatureCreate(Creature *creature) override | instance_baradin_hold::instance_baradin_hold_InstanceMapScript | inlinevirtual |
OnCreatureRemove(Creature *creature) override | InstanceScript | virtual |
OnGameObjectCreate(GameObject *go) override | instance_baradin_hold::instance_baradin_hold_InstanceMapScript | inlinevirtual |
OnGameObjectRemove(GameObject *go) override | instance_baradin_hold::instance_baradin_hold_InstanceMapScript | inlinevirtual |
OnPlayerEnter(Player *) | InstanceScript | inlinevirtual |
OnUnitDeath(Unit *) | ZoneScript | inlinevirtual |
ProcessEvent(WorldObject *, uint32) | ZoneScript | inlinevirtual |
ReadSaveDataBossStates(std::istringstream &data) | InstanceScript | protected |
ReadSaveDataHeaders(std::istringstream &data) | InstanceScript | protected |
ReadSaveDataMore(std::istringstream &) | InstanceScript | inlineprotectedvirtual |
SaveToDB() | InstanceScript | |
SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0) | InstanceScript | |
ServerAllowsTwoSideGroups() | InstanceScript | inline |
SetBossNumber(uint32 number) | InstanceScript | inlineprotected |
SetBossState(uint32 id, EncounterState state) | InstanceScript | virtual |
SetCompletedEncountersMask(uint32 newMask) | InstanceScript | inline |
SetData(uint32, uint32) | ZoneScript | inlinevirtual |
SetData64(uint32, uint64) | ZoneScript | inlinevirtual |
SetGuidData(uint32, ObjectGuid) | ZoneScript | inlinevirtual |
SetHeaders(std::string const &dataHeaders) | InstanceScript | protected |
Update(uint32) | InstanceScript | inlinevirtual |
UpdateDoorState(GameObject *door) | InstanceScript | protectedvirtual |
UpdateEncounterState(EncounterCreditType type, uint32 creditEntry, Unit *source) | InstanceScript | |
UpdateMinionState(Creature *minion, EncounterState state) | InstanceScript | protected |
UpdatePhasing() | InstanceScript | |
WriteSaveDataBossStates(std::ostringstream &data) | InstanceScript | protected |
WriteSaveDataHeaders(std::ostringstream &data) | InstanceScript | protected |
WriteSaveDataMore(std::ostringstream &) | InstanceScript | inlineprotectedvirtual |
ZoneScript() | ZoneScript | inline |
~InstanceScript() | InstanceScript | inlinevirtual |
~ZoneScript() | ZoneScript | inlinevirtual |