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instance_baradin_hold::instance_baradin_hold_InstanceMapScript Struct Reference

Public Member Functions

 instance_baradin_hold_InstanceMapScript (InstanceMap *map)
 
void OnCreatureCreate (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
ObjectGuid GetGuidData (uint32 data) const override
 
void OnGameObjectRemove (GameObject *go) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
virtual ~InstanceScript ()
 
virtual void Initialize ()
 
virtual void Load (char const *data)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
virtual void OnCreatureRemove (Creature *creature) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoCloseDoorOrButton (ObjectGuid guid)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=NULL)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
bool ServerAllowsTwoSideGroups ()
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary constGetBossBoundary (uint32 id) const
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=NULL, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void UpdateEncounterState (EncounterCreditType type, uint32 creditEntry, Unit *source)
 
void SetCompletedEncountersMask (uint32 newMask)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &)
 
void UpdatePhasing ()
 
uint32 GetEncounterCount () const
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnUnitDeath (Unit *)
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Protected Attributes

ObjectGuid ArgalothGUID
 
ObjectGuid OccutharGUID
 
ObjectGuid AlizabalGUID
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
Mapinstance
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
virtual void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
virtual void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
BossInfoGetBossInfo (uint32 id)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const
 

Constructor & Destructor Documentation

instance_baradin_hold::instance_baradin_hold_InstanceMapScript::instance_baradin_hold_InstanceMapScript ( InstanceMap map)
inline
37  : InstanceScript(map)
38  {
42  }
uint32 const EncounterCount
Definition: baradin_hold.h:28
void SetBossNumber(uint32 number)
Definition: InstanceScript.h:258
void SetHeaders(std::string const &dataHeaders)
Definition: InstanceScript.cpp:98
#define DataHeader
Definition: baradin_hold.h:25
InstanceScript(Map *map)
Definition: InstanceScript.h:144
DoorData const doorData[]
Definition: instance_baradin_hold.cpp:22
void LoadDoorData(DoorData const *data)
Definition: InstanceScript.cpp:124

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Member Function Documentation

ObjectGuid instance_baradin_hold::instance_baradin_hold_InstanceMapScript::GetGuidData ( uint32  data) const
inlineoverridevirtual

Reimplemented from InstanceScript.

73  {
74  switch (data)
75  {
76  case DATA_ARGALOTH:
77  return ArgalothGUID;
78  case DATA_OCCUTHAR:
79  return OccutharGUID;
80  case DATA_ALIZABAL:
81  return AlizabalGUID;
82  default:
83  break;
84  }
85 
86  return ObjectGuid::Empty;
87  }
ObjectGuid OccutharGUID
Definition: instance_baradin_hold.cpp:103
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
Definition: baradin_hold.h:32
Definition: baradin_hold.h:33
ObjectGuid AlizabalGUID
Definition: instance_baradin_hold.cpp:104
Definition: baradin_hold.h:34
ObjectGuid ArgalothGUID
Definition: instance_baradin_hold.cpp:102
void instance_baradin_hold::instance_baradin_hold_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

45  {
46  switch(creature->GetEntry())
47  {
48  case BOSS_ARGALOTH:
49  ArgalothGUID = creature->GetGUID();
50  break;
51  case BOSS_OCCUTHAR:
52  OccutharGUID = creature->GetGUID();
53  break;
54  case BOSS_ALIZABAL:
55  AlizabalGUID = creature->GetGUID();
56  break;
57  }
58  }
ObjectGuid OccutharGUID
Definition: instance_baradin_hold.cpp:103
Definition: baradin_hold.h:41
Definition: baradin_hold.h:40
ObjectGuid AlizabalGUID
Definition: instance_baradin_hold.cpp:104
ObjectGuid const & GetGUID() const
Definition: Object.h:105
uint32 GetEntry() const
Definition: Object.h:107
Definition: baradin_hold.h:39
ObjectGuid ArgalothGUID
Definition: instance_baradin_hold.cpp:102

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void instance_baradin_hold::instance_baradin_hold_InstanceMapScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

61  {
62  switch(go->GetEntry())
63  {
64  case GO_ARGALOTH_DOOR:
65  case GO_OCCUTHAR_DOOR:
66  case GO_ALIZABAL_DOOR:
67  AddDoor(go, true);
68  break;
69  }
70  }
Definition: baradin_hold.h:50
Definition: baradin_hold.h:51
uint32 GetEntry() const
Definition: Object.h:107
virtual void AddDoor(GameObject *door, bool add)
Definition: InstanceScript.cpp:239
Definition: baradin_hold.h:52

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void instance_baradin_hold::instance_baradin_hold_InstanceMapScript::OnGameObjectRemove ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

90  {
91  switch(go->GetEntry())
92  {
93  case GO_ARGALOTH_DOOR:
94  case GO_OCCUTHAR_DOOR:
95  case GO_ALIZABAL_DOOR:
96  AddDoor(go, false);
97  break;
98  }
99  }
Definition: baradin_hold.h:50
Definition: baradin_hold.h:51
uint32 GetEntry() const
Definition: Object.h:107
virtual void AddDoor(GameObject *door, bool add)
Definition: InstanceScript.cpp:239
Definition: baradin_hold.h:52

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Member Data Documentation

ObjectGuid instance_baradin_hold::instance_baradin_hold_InstanceMapScript::AlizabalGUID
protected
ObjectGuid instance_baradin_hold::instance_baradin_hold_InstanceMapScript::ArgalothGUID
protected
ObjectGuid instance_baradin_hold::instance_baradin_hold_InstanceMapScript::OccutharGUID
protected

The documentation for this struct was generated from the following file: