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| npc_lunaclaw_spirit () |
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bool | OnGossipHello (Player *player, Creature *creature) override |
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bool | OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override |
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virtual bool | OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *) |
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virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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virtual bool | OnQuestAccept (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, Creature *) |
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virtual CreatureAI * | GetAI (Creature *) const |
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virtual void | OnHeal (Unit *, Unit *, uint32 &) |
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virtual void | OnDamage (Unit *, Unit *, uint32 &) |
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virtual void | ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &) |
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virtual void | ModifyMeleeDamage (Unit *, Unit *, uint32 &) |
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virtual void | ModifySpellDamageTaken (Unit *, Unit *, int32 &) |
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const std::string & | GetName () const |
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virtual void | OnUpdate (Creature *, uint32) |
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npc_lunaclaw_spirit::npc_lunaclaw_spirit |
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CreatureScript(const char *name)
Definition: ScriptMgr.cpp:1586
Reimplemented from CreatureScript.
#define GOSSIP_ITEM_GRANT
Definition: npcs_special.cpp:285
Definition: ScriptedGossip.h:71
Definition: npcs_special.cpp:281
Definition: npcs_special.cpp:279
Definition: ScriptedGossip.h:73
Definition: npcs_special.cpp:278
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: GossipDef.h:59
Definition: QuestDef.h:113
Reimplemented from CreatureScript.
303 player->PlayerTalkClass->ClearMenus();
Definition: ScriptedGossip.h:71
Definition: SharedDefines.h:1000
Definition: npcs_special.cpp:279
Definition: npcs_special.cpp:278
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: npcs_special.cpp:282
The documentation for this class was generated from the following file: