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npc_lunaclaw_spirit Class Reference

Public Member Functions

 npc_lunaclaw_spirit ()
 
bool OnGossipHello (Player *player, Creature *creature) override
 
bool OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override
 
- Public Member Functions inherited from CreatureScript
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
- Public Member Functions inherited from UnitScript
virtual void OnHeal (Unit *, Unit *, uint32 &)
 
virtual void OnDamage (Unit *, Unit *, uint32 &)
 
virtual void ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &)
 
virtual void ModifyMeleeDamage (Unit *, Unit *, uint32 &)
 
virtual void ModifySpellDamageTaken (Unit *, Unit *, int32 &)
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from UnitScript
 UnitScript (const char *name, bool addToScripts=true)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()
 
virtual ~UpdatableScript ()
 

Constructor & Destructor Documentation

npc_lunaclaw_spirit::npc_lunaclaw_spirit ( )
inline
290 : CreatureScript("npc_lunaclaw_spirit") { }
CreatureScript(const char *name)
Definition: ScriptMgr.cpp:1586

Member Function Documentation

bool npc_lunaclaw_spirit::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

293  {
294  if (player->GetQuestStatus(QUEST_BODY_HEART_A) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_BODY_HEART_H) == QUEST_STATUS_INCOMPLETE)
296 
297  player->SEND_GOSSIP_MENU(TEXT_ID_DEFAULT, creature->GetGUID());
298  return true;
299  }
#define GOSSIP_ITEM_GRANT
Definition: npcs_special.cpp:285
Definition: ScriptedGossip.h:71
Definition: npcs_special.cpp:281
Definition: npcs_special.cpp:279
Definition: ScriptedGossip.h:73
Definition: npcs_special.cpp:278
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: GossipDef.h:59
Definition: QuestDef.h:113

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bool npc_lunaclaw_spirit::OnGossipSelect ( Player player,
Creature creature,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

302  {
303  player->PlayerTalkClass->ClearMenus();
304  if (action == GOSSIP_ACTION_INFO_DEF + 1)
305  {
306  player->SEND_GOSSIP_MENU(TEXT_ID_PROGRESS, creature->GetGUID());
307  player->AreaExploredOrEventHappens(player->GetTeam() == ALLIANCE ? QUEST_BODY_HEART_A : QUEST_BODY_HEART_H);
308  }
309  return true;
310  }
Definition: ScriptedGossip.h:71
Definition: SharedDefines.h:1000
Definition: npcs_special.cpp:279
Definition: npcs_special.cpp:278
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: npcs_special.cpp:282

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The documentation for this class was generated from the following file: