#include <GameObject.h>
struct { ... } GameObjectValue::Building |
struct { ... } GameObjectValue::ControlZone |
uint32 GameObjectValue::CurrentSeg |
struct { ... } GameObjectValue::FishingHole |
uint32 GameObjectValue::Health |
uint32 GameObjectValue::MaxHealth |
uint32 GameObjectValue::MaxOpens |
uint32 GameObjectValue::PathProgress |
uint32 GameObjectValue::StateUpdateTimer |
std::vector<uint32>* GameObjectValue::StopFrames |
struct { ... } GameObjectValue::Transport |
The documentation for this union was generated from the following file: