#include <GameObject.h>
| struct { ... } GameObjectValue::Building |
| struct { ... } GameObjectValue::ControlZone |
| uint32 GameObjectValue::CurrentSeg |
| struct { ... } GameObjectValue::FishingHole |
| uint32 GameObjectValue::Health |
| uint32 GameObjectValue::MaxHealth |
| uint32 GameObjectValue::MaxOpens |
| uint32 GameObjectValue::PathProgress |
| uint32 GameObjectValue::StateUpdateTimer |
| std::vector<uint32>* GameObjectValue::StopFrames |
| struct { ... } GameObjectValue::Transport |
The documentation for this union was generated from the following file: