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GameObjectValue Union Reference

#include <GameObject.h>

Public Attributes

struct {
   uint32   PathProgress
 
   TransportAnimation const *   AnimationInfo
 
   uint32   CurrentSeg
 
   std::vector< uint32 > *   StopFrames
 
   uint32   StateUpdateTimer
 
Transport
 
struct {
   uint32   MaxOpens
 
FishingHole
 
struct {
   OPvPCapturePoint *   OPvPObj
 
ControlZone
 
struct {
   uint32   Health
 
   uint32   MaxHealth
 
Building
 

Member Data Documentation

TransportAnimation const* GameObjectValue::AnimationInfo
struct { ... } GameObjectValue::Building
struct { ... } GameObjectValue::ControlZone
uint32 GameObjectValue::CurrentSeg
struct { ... } GameObjectValue::FishingHole
uint32 GameObjectValue::Health
uint32 GameObjectValue::MaxHealth
uint32 GameObjectValue::MaxOpens
OPvPCapturePoint* GameObjectValue::OPvPObj
uint32 GameObjectValue::PathProgress
uint32 GameObjectValue::StateUpdateTimer
std::vector<uint32>* GameObjectValue::StopFrames
struct { ... } GameObjectValue::Transport

The documentation for this union was generated from the following file: