#include <GridNotifiers.h>
Trinity::CallOfHelpCreatureInRangeDo::CallOfHelpCreatureInRangeDo |
( |
Unit * |
funit, |
|
|
Unit * |
enemy, |
|
|
float |
range |
|
) |
| |
|
inline |
float i_range
Definition: GridNotifiers.h:988
Unit *const i_enemy
Definition: GridNotifiers.h:987
Unit *const i_funit
Definition: GridNotifiers.h:986
void Trinity::CallOfHelpCreatureInRangeDo::operator() |
( |
Creature * |
u | ) |
|
|
inline |
float i_range
Definition: GridNotifiers.h:988
Unit *const i_enemy
Definition: GridNotifiers.h:987
bool IsWithinLOSInMap(WorldObject const *obj) const
Definition: Object.cpp:1584
bool CanAssistTo(const Unit *u, const Unit *enemy, bool checkfaction=true) const
Definition: Creature.cpp:2078
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
CreatureAI * AI() const
Definition: Creature.h:525
Unit *const i_funit
Definition: GridNotifiers.h:986
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
Unit* const Trinity::CallOfHelpCreatureInRangeDo::i_enemy |
|
private |
Unit* const Trinity::CallOfHelpCreatureInRangeDo::i_funit |
|
private |
float Trinity::CallOfHelpCreatureInRangeDo::i_range |
|
private |
The documentation for this class was generated from the following file: