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WorldPackets::AuctionHouse::AuctionBidderNotification Struct Reference

#include <AuctionHousePackets.h>

Public Member Functions

void Initialize (::AuctionEntry const *auction,::Item const *item)
 

Public Attributes

int32 AuctionItemID = 0
 
ObjectGuid Bidder
 
Item::ItemInstance Item
 

Member Function Documentation

void WorldPackets::AuctionHouse::AuctionBidderNotification::Initialize ( ::AuctionEntry const auction,
::Item const item 
)
90 {
91  AuctionItemID = auction->Id;
92  Item.Initialize(item);
93  Bidder = ObjectGuid::Create<HighGuid::Player>(auction->bidder);
94 }
Definition: Item.h:259
int32 AuctionItemID
Definition: AuctionHousePackets.h:77
ObjectGuid Bidder
Definition: AuctionHousePackets.h:78

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Member Data Documentation

int32 WorldPackets::AuctionHouse::AuctionBidderNotification::AuctionItemID = 0
ObjectGuid WorldPackets::AuctionHouse::AuctionBidderNotification::Bidder
Item::ItemInstance WorldPackets::AuctionHouse::AuctionBidderNotification::Item

The documentation for this struct was generated from the following files: