#include <DB2Structure.h>
| uint32 DestructibleModelDataEntry::AmbientDoodadSet |
| uint32 DestructibleModelDataEntry::DestructionDoodadSet |
| uint32 DestructibleModelDataEntry::DisplayID |
| uint32 DestructibleModelDataEntry::DoNotHighlight |
| uint32 DestructibleModelDataEntry::EjectDirection |
| uint32 DestructibleModelDataEntry::HealEffect |
| uint32 DestructibleModelDataEntry::HealEffectSpeed |
| uint32 DestructibleModelDataEntry::ID |
| uint32 DestructibleModelDataEntry::ImpactEffectDoodadSet |
| uint32 DestructibleModelDataEntry::InitDoodadSet |
| uint32 DestructibleModelDataEntry::NameSet |
| uint32 DestructibleModelDataEntry::RepairGroundFx |
| struct { ... } DestructibleModelDataEntry::StateDamaged |
| struct { ... } DestructibleModelDataEntry::StateDestroyed |
| struct { ... } DestructibleModelDataEntry::StateRebuilding |
| struct { ... } DestructibleModelDataEntry::StateSmoke |
The documentation for this struct was generated from the following file: