#include <DB2Structure.h>
uint32 DestructibleModelDataEntry::AmbientDoodadSet |
uint32 DestructibleModelDataEntry::DestructionDoodadSet |
uint32 DestructibleModelDataEntry::DisplayID |
uint32 DestructibleModelDataEntry::DoNotHighlight |
uint32 DestructibleModelDataEntry::EjectDirection |
uint32 DestructibleModelDataEntry::HealEffect |
uint32 DestructibleModelDataEntry::HealEffectSpeed |
uint32 DestructibleModelDataEntry::ID |
uint32 DestructibleModelDataEntry::ImpactEffectDoodadSet |
uint32 DestructibleModelDataEntry::InitDoodadSet |
uint32 DestructibleModelDataEntry::NameSet |
uint32 DestructibleModelDataEntry::RepairGroundFx |
struct { ... } DestructibleModelDataEntry::StateDamaged |
struct { ... } DestructibleModelDataEntry::StateDestroyed |
struct { ... } DestructibleModelDataEntry::StateRebuilding |
struct { ... } DestructibleModelDataEntry::StateSmoke |
The documentation for this struct was generated from the following file: