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DestructibleModelDataEntry Struct Reference

#include <DB2Structure.h>

Public Attributes

uint32 ID
 
struct {
   uint32   DisplayID
 
   uint32   ImpactEffectDoodadSet
 
   uint32   AmbientDoodadSet
 
   uint32   NameSet
 
StateDamaged
 
struct {
   uint32   DisplayID
 
   uint32   DestructionDoodadSet
 
   uint32   ImpactEffectDoodadSet
 
   uint32   AmbientDoodadSet
 
   uint32   NameSet
 
StateDestroyed
 
struct {
   uint32   DisplayID
 
   uint32   DestructionDoodadSet
 
   uint32   ImpactEffectDoodadSet
 
   uint32   AmbientDoodadSet
 
   uint32   NameSet
 
StateRebuilding
 
struct {
   uint32   DisplayID
 
   uint32   InitDoodadSet
 
   uint32   AmbientDoodadSet
 
   uint32   NameSet
 
StateSmoke
 
uint32 EjectDirection
 
uint32 RepairGroundFx
 
uint32 DoNotHighlight
 
uint32 HealEffect
 
uint32 HealEffectSpeed
 

Member Data Documentation

uint32 DestructibleModelDataEntry::AmbientDoodadSet
uint32 DestructibleModelDataEntry::DestructionDoodadSet
uint32 DestructibleModelDataEntry::DisplayID
uint32 DestructibleModelDataEntry::DoNotHighlight
uint32 DestructibleModelDataEntry::EjectDirection
uint32 DestructibleModelDataEntry::HealEffect
uint32 DestructibleModelDataEntry::HealEffectSpeed
uint32 DestructibleModelDataEntry::ID
uint32 DestructibleModelDataEntry::ImpactEffectDoodadSet
uint32 DestructibleModelDataEntry::InitDoodadSet
uint32 DestructibleModelDataEntry::NameSet
uint32 DestructibleModelDataEntry::RepairGroundFx
struct { ... } DestructibleModelDataEntry::StateDamaged
struct { ... } DestructibleModelDataEntry::StateDestroyed
struct { ... } DestructibleModelDataEntry::StateRebuilding
struct { ... } DestructibleModelDataEntry::StateSmoke

The documentation for this struct was generated from the following file: