193 player->PrepareQuestMenu(creature->
GetGUID());
200 for (
uint8 i = 0; i < graveyard.size(); i++)
201 if (graveyard[i]->GetControlTeamId() == player->GetTeamId())
204 player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->
GetGUID());
Definition: ScriptedGossip.h:71
std::vector< BfGraveyard * > GraveyardVect
Definition: Battlefield.h:76
bool IsQuestGiver() const
Definition: Unit.h:1566
Definition: Battlefield.h:196
GraveyardVect GetGraveyardVector() const
Definition: Battlefield.h:345
Definition: ScriptedGossip.h:73
#define sBattlefieldMgr
Definition: BattlefieldMgr.h:67
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: Battlefield.h:33
Definition: GossipDef.h:59
uint8_t uint8
Definition: Define.h:152
Definition: BattlefieldWG.h:146