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| npc_wormhole () |
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bool | OnGossipHello (Player *player, Creature *creature) override |
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bool | OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override |
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CreatureAI * | GetAI (Creature *creature) const override |
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virtual bool | OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *) |
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virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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virtual bool | OnQuestAccept (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, Creature *) |
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virtual void | OnHeal (Unit *, Unit *, uint32 &) |
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virtual void | OnDamage (Unit *, Unit *, uint32 &) |
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virtual void | ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &) |
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virtual void | ModifyMeleeDamage (Unit *, Unit *, uint32 &) |
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virtual void | ModifySpellDamageTaken (Unit *, Unit *, int32 &) |
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const std::string & | GetName () const |
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virtual void | OnUpdate (Creature *, uint32) |
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npc_wormhole::npc_wormhole |
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CreatureScript(const char *name)
Definition: ScriptMgr.cpp:1586
Reimplemented from CreatureScript.
1681 return new npc_wormholeAI(creature);
Reimplemented from CreatureScript.
Definition: npcs_special.cpp:1588
Definition: ScriptedGossip.h:71
Definition: npcs_special.cpp:1586
#define GOSSIP_ENGINEERING5
Definition: npcs_special.cpp:1574
#define GOSSIP_ENGINEERING3
Definition: npcs_special.cpp:1572
#define GOSSIP_ENGINEERING2
Definition: npcs_special.cpp:1571
#define GOSSIP_ENGINEERING4
Definition: npcs_special.cpp:1573
Unit * GetSummoner() const
Definition: TemporarySummon.cpp:37
TempSummon * ToTempSummon()
Definition: Unit.h:2206
CreatureAI * AI() const
Definition: Creature.h:525
Definition: ScriptedGossip.h:73
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: GossipDef.h:59
virtual uint32 GetData(uint32) const
Definition: UnitAI.h:139
#define GOSSIP_ENGINEERING1
Definition: npcs_special.cpp:1570
bool IsSummon() const
Definition: Unit.h:1401
#define GOSSIP_ENGINEERING6
Definition: npcs_special.cpp:1575
Reimplemented from CreatureScript.
1646 player->PlayerTalkClass->ClearMenus();
1651 player->CLOSE_GOSSIP_MENU();
1655 player->CLOSE_GOSSIP_MENU();
1659 player->CLOSE_GOSSIP_MENU();
1663 player->CLOSE_GOSSIP_MENU();
1667 player->CLOSE_GOSSIP_MENU();
1671 player->CLOSE_GOSSIP_MENU();
Definition: npcs_special.cpp:1582
Definition: ScriptedGossip.h:71
Definition: npcs_special.cpp:1584
Definition: npcs_special.cpp:1581
Definition: npcs_special.cpp:1580
Definition: npcs_special.cpp:1583
Definition: npcs_special.cpp:1579
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
The documentation for this class was generated from the following file: