TrinityCore
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#include "G3D/platform.h"
#include "G3D/Vector3.h"
#include "G3D/Vector4.h"
#include "G3D/Matrix3.h"
#include "G3D/Array.h"
#include <math.h>
#include <string>
#include <stdio.h>
#include <cstdarg>
#include <assert.h>
Go to the source code of this file.
Classes | |
class | G3D::CoordinateFrame |
A rigid body RT (rotation-translation) transformation. More... | |
Namespaces | |
G3D | |
Morgan McGuire, http://graphics.cs.williams.edu
2001-03-04 2012-07-29
Copyright 2000-2012, Morgan McGuire. All rights reserved.