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Battlenet::GameUtilitiesService Member List

This is the complete list of members for Battlenet::GameUtilitiesService, including all inherited members.

_sessionBattlenet::WorldserverService< game_utilities::v1::GameUtilitiesService >protected
BaseService typedefBattlenet::GameUtilitiesServiceprivate
GameUtilitiesService(WorldSession *session)Battlenet::GameUtilitiesService
GetCallerInfo() const overrideBattlenet::WorldserverService< game_utilities::v1::GameUtilitiesService >inlineprotected
HandleGetAllValuesForAttribute(game_utilities::v1::GetAllValuesForAttributeRequest const *request, game_utilities::v1::GetAllValuesForAttributeResponse *response) overrideBattlenet::GameUtilitiesService
HandleProcessClientRequest(game_utilities::v1::ClientRequest const *request, game_utilities::v1::ClientResponse *response) overrideBattlenet::GameUtilitiesService
HandleRealmJoinRequest(std::unordered_map< std::string, Variant const * > params, game_utilities::v1::ClientResponse *response)Battlenet::GameUtilitiesServiceprivate
HandleRealmListRequest(std::unordered_map< std::string, Variant const * > params, game_utilities::v1::ClientResponse *response)Battlenet::GameUtilitiesServiceprivate
SendRequest(uint32 serviceHash, uint32 methodId, google::protobuf::Message const *request, std::function< void(MessageBuffer)> callback) overrideBattlenet::WorldserverService< game_utilities::v1::GameUtilitiesService >inlineprotected
SendRequest(uint32 serviceHash, uint32 methodId, google::protobuf::Message const *request) overrideBattlenet::WorldserverService< game_utilities::v1::GameUtilitiesService >inlineprotected
SendResponse(uint32 serviceHash, uint32 methodId, uint32 token, uint32 status) overrideBattlenet::WorldserverService< game_utilities::v1::GameUtilitiesService >inlineprotected
SendResponse(uint32 serviceHash, uint32 methodId, uint32 token, google::protobuf::Message const *response) overrideBattlenet::WorldserverService< game_utilities::v1::GameUtilitiesService >inlineprotected
WorldserverService(WorldSession *session)Battlenet::WorldserverService< game_utilities::v1::GameUtilitiesService >inline