item_dehta_trap_smasher::item_dehta_trap_smasher |
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ItemScript(const char *name)
Definition: ScriptMgr.cpp:1580
Reimplemented from ItemScript.
GameObject * FindNearestGameObject(uint32 entry, float range) const
Definition: Object.cpp:2452
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Definition: item_scripts.cpp:294
const uint32 MammothTraps[MammothTrapsNum]
Definition: item_scripts.cpp:321
CreatureAI * AI() const
Definition: Creature.h:525
Definition: GameObject.h:880
virtual void DoAction(int32)
Definition: UnitAI.h:138
Definition: GameObject.h:823
void SetGoState(GOState state)
Definition: GameObject.cpp:2137
#define MammothTrapsNum
Definition: item_scripts.cpp:320
Definition: QuestDef.h:113
Definition: item_scripts.cpp:295
uint8_t uint8
Definition: Define.h:152
The documentation for this class was generated from the following file: