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GameUtilitiesService.h
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1 /*
2  * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
3  *
4  * This program is free software; you can redistribute it and/or modify it
5  * under the terms of the GNU General Public License as published by the
6  * Free Software Foundation; either version 2 of the License, or (at your
7  * option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful, but WITHOUT
10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12  * more details.
13  *
14  * You should have received a copy of the GNU General Public License along
15  * with this program. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef GameUtilitiesServiceService_h__
19 #define GameUtilitiesServiceService_h__
20 
21 #include "Common.h"
22 #include "Service.h"
24 
25 namespace Battlenet
26 {
27  class Session;
28 
29  namespace Services
30  {
31  class GameUtilities : public Service<game_utilities::v1::GameUtilitiesService>
32  {
34 
35  public:
36  GameUtilities(Session* session);
37 
40  };
41  }
42 }
43 
44 #endif // GameUtilitiesServiceService_h__
Definition: game_utilities_service.pb.h:1143
Service< game_utilities::v1::GameUtilitiesService > GameUtilitiesService
Definition: GameUtilitiesService.h:33
Definition: method_options.pb.h:28
Definition: Service.h:29
Definition: game_utilities_service.pb.h:64
GameUtilities(Session *session)
Definition: GameUtilitiesService.cpp:21
uint32 HandleProcessClientRequest(game_utilities::v1::ClientRequest const *request, game_utilities::v1::ClientResponse *response) override
Definition: GameUtilitiesService.cpp:25
uint32_t uint32
Definition: Define.h:150
Definition: GameUtilitiesService.h:31
Definition: game_utilities_service.pb.h:204
Definition: Session.h:79
uint32 HandleGetAllValuesForAttribute(game_utilities::v1::GetAllValuesForAttributeRequest const *request, game_utilities::v1::GetAllValuesForAttributeResponse *response) override
Definition: GameUtilitiesService.cpp:30