#include <GameUtilitiesService.h>
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void | SendRequest (uint32 serviceHash, uint32 methodId, google::protobuf::Message const *request, std::function< void(MessageBuffer)> callback) override |
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void | SendRequest (uint32 serviceHash, uint32 methodId, google::protobuf::Message const *request) override |
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void | SendResponse (uint32, uint32, uint32 token, uint32 status) override |
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void | SendResponse (uint32, uint32, uint32 token, google::protobuf::Message const *response) override |
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std::string | GetCallerInfo () const override |
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Session * | _session |
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Battlenet::Services::GameUtilities::GameUtilities |
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Session * |
session | ) |
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Service< game_utilities::v1::GameUtilitiesService > GameUtilitiesService
Definition: GameUtilitiesService.h:33
Session * _session
Definition: Service.h:41
uint32 HandleGetAllValuesForAttribute(game_utilities::v1::GetAllValuesForAttributeRequest const *request, game_utilities::v1::GetAllValuesForAttributeResponse *response)
Definition: Session.cpp:548
uint32 HandleProcessClientRequest(game_utilities::v1::ClientRequest const *request, game_utilities::v1::ClientResponse *response)
Definition: Session.cpp:377
Session * _session
Definition: Service.h:41
The documentation for this class was generated from the following files: