#include <Unit.h>
uint32 _absorb
Definition: Unit.h:961
SpellInfo const *const _spellInfo
Definition: Unit.h:962
SpellSchoolMask const _schoolMask
Definition: Unit.h:963
uint32 _heal
Definition: Unit.h:960
Unit *const _target
Definition: Unit.h:959
Unit *const _healer
Definition: Unit.h:958
void HealInfo::AbsorbHeal |
( |
uint32 |
amount | ) |
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inline |
uint32 _absorb
Definition: Unit.h:961
uint32 GetHeal() const
Definition: Unit.h:978
T min(const T &x, const T &y)
Definition: g3dmath.h:305
uint32 _heal
Definition: Unit.h:960
uint32 HealInfo::GetAbsorb |
( |
| ) |
const |
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inline |
uint32 _absorb
Definition: Unit.h:961
uint32 HealInfo::GetHeal |
( |
| ) |
const |
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inline |
uint32 _heal
Definition: Unit.h:960
Unit* HealInfo::GetHealer |
( |
| ) |
const |
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inline |
Unit *const _healer
Definition: Unit.h:958
SpellSchoolMask const _schoolMask
Definition: Unit.h:963
SpellInfo const *const _spellInfo
Definition: Unit.h:962
Unit* HealInfo::GetTarget |
( |
| ) |
const |
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inline |
Unit *const _target
Definition: Unit.h:959
The documentation for this class was generated from the following file:
- src/server/game/Entities/Unit/Unit.h