TrinityCore
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#include <PrecomputedRandom.h>
Public Attributes | |
float | cosHemiX |
float | cosHemiY |
float | cosHemiZ |
float | uniform |
Put the cosHemi and the uniform together so that when alternating between them we stay in cache. This is also packed into a good size for SIMD and GPU operations.
float G3D::PrecomputedRandom::HemiUniformData::cosHemiX |
float G3D::PrecomputedRandom::HemiUniformData::cosHemiY |
float G3D::PrecomputedRandom::HemiUniformData::cosHemiZ |
float G3D::PrecomputedRandom::HemiUniformData::uniform |