AreaTrigger_at_legion_teleporter::AreaTrigger_at_legion_teleporter |
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AreaTriggerScript(const char *name)
Definition: ScriptMgr.cpp:1598
Reimplemented from AreaTriggerScript.
86 if (player->IsAlive() && !player->IsInCombat())
Definition: areatrigger_scripts.cpp:76
Definition: areatrigger_scripts.cpp:72
Definition: SharedDefines.h:1000
Definition: areatrigger_scripts.cpp:75
Definition: SharedDefines.h:999
Definition: areatrigger_scripts.cpp:73
The documentation for this class was generated from the following file: