TrinityCore
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This is the complete list of members for SmartGameObjectAI, including all inherited members.
Destroyed(Player *player, uint32 eventId) override | SmartGameObjectAI | virtual |
DoAction(int32) | GameObjectAI | inlinevirtual |
EventInform(uint32 eventId) override | SmartGameObjectAI | virtual |
GameObjectAI(GameObject *g) | GameObjectAI | inlineexplicit |
GetData(uint32) const | GameObjectAI | inlinevirtual |
GetData64(uint32) const | GameObjectAI | inlinevirtual |
GetDialogStatus(Player *) | GameObjectAI | inlinevirtual |
GetGUID(int32) const | GameObjectAI | inlinevirtual |
GetScript() | SmartGameObjectAI | inline |
go | GameObjectAI | protected |
GossipHello(Player *player) override | SmartGameObjectAI | virtual |
GossipSelect(Player *player, uint32 sender, uint32 action) override | SmartGameObjectAI | virtual |
GossipSelectCode(Player *, uint32, uint32, const char *) override | SmartGameObjectAI | virtual |
InitializeAI() override | SmartGameObjectAI | virtual |
mScript | SmartGameObjectAI | private |
OnGameEvent(bool start, uint16 eventId) override | SmartGameObjectAI | virtual |
OnStateChanged(uint32 state, Unit *unit) override | SmartGameObjectAI | virtual |
Permissible(const GameObject *g) | SmartGameObjectAI | static |
QuestAccept(Player *player, Quest const *quest) override | SmartGameObjectAI | virtual |
QuestReward(Player *player, Quest const *quest, uint32 opt) override | SmartGameObjectAI | virtual |
Reset() override | SmartGameObjectAI | virtual |
SetData(uint32 id, uint32 value) override | SmartGameObjectAI | virtual |
SetData64(uint32, uint64) | GameObjectAI | inlinevirtual |
SetGUID(uint64, int32) | GameObjectAI | inlinevirtual |
SetScript9(SmartScriptHolder &e, uint32 entry, Unit *invoker) | SmartGameObjectAI | |
SmartGameObjectAI(GameObject *g) | SmartGameObjectAI | inline |
UpdateAI(uint32 diff) override | SmartGameObjectAI | virtual |
~GameObjectAI() | GameObjectAI | inlinevirtual |
~SmartGameObjectAI() | SmartGameObjectAI | inline |