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SmartGameObjectAI Member List

This is the complete list of members for SmartGameObjectAI, including all inherited members.

Destroyed(Player *player, uint32 eventId) overrideSmartGameObjectAIvirtual
DoAction(int32)GameObjectAIinlinevirtual
EventInform(uint32 eventId) overrideSmartGameObjectAIvirtual
GameObjectAI(GameObject *g)GameObjectAIinlineexplicit
GetData(uint32) const GameObjectAIinlinevirtual
GetData64(uint32) const GameObjectAIinlinevirtual
GetDialogStatus(Player *)GameObjectAIinlinevirtual
GetGUID(int32) const GameObjectAIinlinevirtual
GetScript()SmartGameObjectAIinline
goGameObjectAIprotected
GossipHello(Player *player) overrideSmartGameObjectAIvirtual
GossipSelect(Player *player, uint32 sender, uint32 action) overrideSmartGameObjectAIvirtual
GossipSelectCode(Player *, uint32, uint32, const char *) overrideSmartGameObjectAIvirtual
InitializeAI() overrideSmartGameObjectAIvirtual
mScriptSmartGameObjectAIprivate
OnGameEvent(bool start, uint16 eventId) overrideSmartGameObjectAIvirtual
OnStateChanged(uint32 state, Unit *unit) overrideSmartGameObjectAIvirtual
Permissible(const GameObject *g)SmartGameObjectAIstatic
QuestAccept(Player *player, Quest const *quest) overrideSmartGameObjectAIvirtual
QuestReward(Player *player, Quest const *quest, uint32 opt) overrideSmartGameObjectAIvirtual
Reset() overrideSmartGameObjectAIvirtual
SetData(uint32 id, uint32 value) overrideSmartGameObjectAIvirtual
SetData64(uint32, uint64)GameObjectAIinlinevirtual
SetGUID(uint64, int32)GameObjectAIinlinevirtual
SetScript9(SmartScriptHolder &e, uint32 entry, Unit *invoker)SmartGameObjectAI
SmartGameObjectAI(GameObject *g)SmartGameObjectAIinline
UpdateAI(uint32 diff) overrideSmartGameObjectAIvirtual
~GameObjectAI()GameObjectAIinlinevirtual
~SmartGameObjectAI()SmartGameObjectAIinline