#include <GameObjectAI.h>
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| GameObjectAI (GameObject *g) |
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virtual | ~GameObjectAI () |
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virtual void | UpdateAI (uint32) |
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virtual void | InitializeAI () |
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virtual void | Reset () |
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virtual void | DoAction (int32) |
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virtual void | SetGUID (uint64, int32) |
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virtual uint64 | GetGUID (int32) const |
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virtual bool | GossipHello (Player *) |
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virtual bool | GossipSelect (Player *, uint32, uint32) |
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virtual bool | GossipSelectCode (Player *, uint32, uint32, char const *) |
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virtual bool | QuestAccept (Player *, Quest const *) |
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virtual bool | QuestReward (Player *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *) |
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virtual void | Destroyed (Player *, uint32) |
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virtual uint32 | GetData (uint32) const |
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virtual void | SetData64 (uint32, uint64) |
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virtual uint64 | GetData64 (uint32) const |
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virtual void | SetData (uint32, uint32) |
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virtual void | OnGameEvent (bool, uint16) |
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virtual void | OnStateChanged (uint32, Unit *) |
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virtual void | EventInform (uint32) |
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GameObject *const go
Definition: GameObjectAI.h:32
virtual GameObjectAI::~GameObjectAI |
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inlinevirtual |
virtual void GameObjectAI::DoAction |
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int32 |
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inlinevirtual |
virtual void GameObjectAI::EventInform |
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uint32 |
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inlinevirtual |
Definition: QuestDef.h:136
virtual bool GameObjectAI::GossipHello |
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Player * |
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inlinevirtual |
virtual void GameObjectAI::InitializeAI |
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inlinevirtual |
Reimplemented in SmartGameObjectAI.
virtual void Reset()
Definition: GameObjectAI.h:41
virtual void GameObjectAI::OnGameEvent |
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bool |
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uint16 |
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inlinevirtual |
virtual void GameObjectAI::OnStateChanged |
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uint32 |
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Unit * |
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inlinevirtual |
Definition: CreatureAI.h:207
std::string GetAIName() const
Definition: GameObject.cpp:90
Definition: CreatureAI.h:212
GameObject *const go
Definition: GameObjectAI.h:32
virtual void GameObjectAI::Reset |
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inlinevirtual |
virtual void GameObjectAI::UpdateAI |
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uint32 |
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inlinevirtual |
The documentation for this class was generated from the following files: