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npc_zephyr Class Reference

Public Member Functions

 npc_zephyr ()
 
bool OnGossipSelect (Player *player, Creature *, uint32, uint32 action) override
 
bool OnGossipHello (Player *player, Creature *creature) override
 
- Public Member Functions inherited from CreatureScript
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
- Public Member Functions inherited from UnitScript
virtual void OnHeal (Unit *, Unit *, uint32 &)
 
virtual void OnDamage (Unit *, Unit *, uint32 &)
 
virtual void ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &)
 
virtual void ModifyMeleeDamage (Unit *, Unit *, uint32 &)
 
virtual void ModifySpellDamageTaken (Unit *, Unit *, int32 &)
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from UnitScript
 UnitScript (const char *name, bool addToScripts=true)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()
 
virtual ~UpdatableScript ()
 

Constructor & Destructor Documentation

npc_zephyr::npc_zephyr ( )
inline
280 : CreatureScript("npc_zephyr") { }
CreatureScript(const char *name)
Definition: ScriptMgr.cpp:1586

Member Function Documentation

bool npc_zephyr::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

292  {
293  if (player->GetReputationRank(989) >= REP_REVERED)
295 
296  player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
297 
298  return true;
299  }
#define GOSSIP_HZ
Definition: zone_shattrath_city.cpp:275
Definition: ScriptedGossip.h:71
Definition: SharedDefines.h:219
Definition: ScriptedGossip.h:73
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: GossipDef.h:59

+ Here is the call graph for this function:

bool npc_zephyr::OnGossipSelect ( Player player,
Creature ,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

283  {
284  player->PlayerTalkClass->ClearMenus();
285  if (action == GOSSIP_ACTION_INFO_DEF+1)
286  player->CastSpell(player, 37778, false);
287 
288  return true;
289  }
Definition: ScriptedGossip.h:71

The documentation for this class was generated from the following file: