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stratholme.cpp File Reference
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "stratholme.h"
#include "Group.h"
#include "Player.h"
#include "SpellInfo.h"
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Classes

class  go_gauntlet_gate
 
class  npc_restless_soul
 
struct  npc_restless_soul::npc_restless_soulAI
 
class  npc_spectral_ghostly_citizen
 
struct  npc_spectral_ghostly_citizen::npc_spectral_ghostly_citizenAI
 

Enumerations

enum  RestlessSoul {
  SPELL_EGAN_BLASTER = 17368, SPELL_SOUL_FREED = 17370, QUEST_RESTLESS_SOUL = 5282, NPC_RESTLESS = 11122,
  NPC_FREED = 11136
}
 
enum  GhostlyCitizenSpells { SPELL_HAUNTING_PHANTOM = 16336, SPELL_SLAP = 6754 }
 

Functions

void AddSC_stratholme ()
 

Enumeration Type Documentation

Enumerator
SPELL_HAUNTING_PHANTOM 
SPELL_SLAP 
189 {
190  SPELL_HAUNTING_PHANTOM = 16336,
191  SPELL_SLAP = 6754
192 };
Definition: stratholme.cpp:191
Definition: stratholme.cpp:190
Enumerator
SPELL_EGAN_BLASTER 
SPELL_SOUL_FREED 
QUEST_RESTLESS_SOUL 
NPC_RESTLESS 
NPC_FREED 
88 {
89  // Spells
90  SPELL_EGAN_BLASTER = 17368,
91  SPELL_SOUL_FREED = 17370,
92 
93  // Quest
94  QUEST_RESTLESS_SOUL = 5282,
95 
96  // Creatures
97  NPC_RESTLESS = 11122,
98  NPC_FREED = 11136
99 };
Definition: stratholme.cpp:98
Definition: stratholme.cpp:97
Definition: stratholme.cpp:94
Definition: stratholme.cpp:90
Definition: stratholme.cpp:91

Function Documentation

void AddSC_stratholme ( )
290 {
291  new go_gauntlet_gate();
292  new npc_restless_soul();
294 }
Definition: stratholme.cpp:101
Definition: stratholme.cpp:44
Definition: stratholme.cpp:194

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