|
| boss_doomlord_kazzak () |
|
CreatureAI * | GetAI (Creature *creature) const override |
|
virtual bool | OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *) |
|
virtual bool | OnGossipHello (Player *, Creature *) |
|
virtual bool | OnGossipSelect (Player *, Creature *, uint32, uint32) |
|
virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
|
virtual bool | OnQuestAccept (Player *, Creature *, Quest const *) |
|
virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
|
virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
|
virtual uint32 | GetDialogStatus (Player *, Creature *) |
|
virtual void | OnHeal (Unit *, Unit *, uint32 &) |
|
virtual void | OnDamage (Unit *, Unit *, uint32 &) |
|
virtual void | ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &) |
|
virtual void | ModifyMeleeDamage (Unit *, Unit *, uint32 &) |
|
virtual void | ModifySpellDamageTaken (Unit *, Unit *, int32 &) |
|
const std::string & | GetName () const |
|
virtual void | OnUpdate (Creature *, uint32) |
|
boss_doomlord_kazzak::boss_doomlord_kazzak |
( |
| ) |
|
|
inline |
CreatureScript(const char *name)
Definition: ScriptMgr.cpp:1586
Reimplemented from CreatureScript.
174 return new boss_doomlordkazzakAI(creature);
The documentation for this class was generated from the following file: