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Vector3.cpp File Reference
#include <limits>
#include <stdlib.h>
#include "G3D/Vector3.h"
#include "G3D/g3dmath.h"
#include "G3D/stringutils.h"
#include "G3D/BinaryInput.h"
#include "G3D/BinaryOutput.h"
#include "G3D/TextInput.h"
#include "G3D/TextOutput.h"
#include "G3D/Vector3int16.h"
#include "G3D/Matrix3.h"
#include "G3D/Vector2.h"
#include "G3D/Color3.h"
#include "G3D/Vector4int8.h"
#include "G3D/Vector4.h"
#include "G3D/Vector3int32.h"
#include "G3D/Any.h"
+ Include dependency graph for Vector3.cpp:

Namespaces

 G3D
 

Functions

std::ostream & G3D::operator<< (std::ostream &os, const Vector3 &)
 
double G3D::frand ()
 
void G3D::serialize (const Vector3::Axis &a, class BinaryOutput &bo)
 
void G3D::deserialize (Vector3::Axis &a, class BinaryInput &bo)
 
void G3D::serialize (const Vector3 &v, class BinaryOutput &b)
 
void G3D::deserialize (Vector3 &v, class BinaryInput &b)