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DynamicMapTree Member List

This is the complete list of members for DynamicMapTree, including all inherited members.

balance()DynamicMapTree
contains(const GameObjectModel &) const DynamicMapTree
DynamicMapTree()DynamicMapTree
getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const DynamicMapTree
getIntersectionTime(uint32 phasemask, const G3D::Ray &ray, const G3D::Vector3 &endPos, float &maxDist) const DynamicMapTree
getObjectHitPos(uint32 phasemask, const G3D::Vector3 &pPos1, const G3D::Vector3 &pPos2, G3D::Vector3 &pResultHitPos, float pModifyDist) const DynamicMapTree
implDynamicMapTreeprivate
insert(const GameObjectModel &)DynamicMapTree
isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const DynamicMapTree
remove(const GameObjectModel &)DynamicMapTree
size() const DynamicMapTree
update(uint32 diff)DynamicMapTree
~DynamicMapTree()DynamicMapTree