TrinityCore
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This is the complete list of members for DynamicMapTree, including all inherited members.
balance() | DynamicMapTree | |
contains(const GameObjectModel &) const | DynamicMapTree | |
DynamicMapTree() | DynamicMapTree | |
getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const | DynamicMapTree | |
getIntersectionTime(uint32 phasemask, const G3D::Ray &ray, const G3D::Vector3 &endPos, float &maxDist) const | DynamicMapTree | |
getObjectHitPos(uint32 phasemask, const G3D::Vector3 &pPos1, const G3D::Vector3 &pPos2, G3D::Vector3 &pResultHitPos, float pModifyDist) const | DynamicMapTree | |
impl | DynamicMapTree | private |
insert(const GameObjectModel &) | DynamicMapTree | |
isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const | DynamicMapTree | |
remove(const GameObjectModel &) | DynamicMapTree | |
size() const | DynamicMapTree | |
update(uint32 diff) | DynamicMapTree | |
~DynamicMapTree() | DynamicMapTree |