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TrinityCore
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This is the complete list of members for DynamicMapTree, including all inherited members.
| balance() | DynamicMapTree | |
| contains(const GameObjectModel &) const | DynamicMapTree | |
| DynamicMapTree() | DynamicMapTree | |
| getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const | DynamicMapTree | |
| getIntersectionTime(uint32 phasemask, const G3D::Ray &ray, const G3D::Vector3 &endPos, float &maxDist) const | DynamicMapTree | |
| getObjectHitPos(uint32 phasemask, const G3D::Vector3 &pPos1, const G3D::Vector3 &pPos2, G3D::Vector3 &pResultHitPos, float pModifyDist) const | DynamicMapTree | |
| impl | DynamicMapTree | private |
| insert(const GameObjectModel &) | DynamicMapTree | |
| isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const | DynamicMapTree | |
| remove(const GameObjectModel &) | DynamicMapTree | |
| size() const | DynamicMapTree | |
| update(uint32 diff) | DynamicMapTree | |
| ~DynamicMapTree() | DynamicMapTree |
1.8.8