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npc_jaina_fos Class Reference

Classes

struct  npc_jaina_fosAI
 

Public Member Functions

 npc_jaina_fos ()
 
bool OnGossipHello (Player *player, Creature *creature) override
 
bool OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
- Public Member Functions inherited from UnitScript
virtual void OnHeal (Unit *, Unit *, uint32 &)
 
virtual void OnDamage (Unit *, Unit *, uint32 &)
 
virtual void ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &)
 
virtual void ModifyMeleeDamage (Unit *, Unit *, uint32 &)
 
virtual void ModifySpellDamageTaken (Unit *, Unit *, int32 &)
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from UnitScript
 UnitScript (const char *name, bool addToScripts=true)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()
 
virtual ~UpdatableScript ()
 

Constructor & Destructor Documentation

npc_jaina_fos::npc_jaina_fos ( )
inline
206 : CreatureScript("npc_jaina_fos") { }
CreatureScript(const char *name)
Definition: ScriptMgr.cpp:1586

Member Function Documentation

CreatureAI* npc_jaina_fos::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

338  {
339  return GetInstanceAI<npc_jaina_fosAI>(creature);
340  }
bool npc_jaina_fos::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

308  {
309  if (creature->IsQuestGiver())
310  player->PrepareQuestMenu(creature->GetGUID());
311 
312  if (creature->GetEntry() == NPC_JAINA_PART1)
314  else
316 
317  player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
318  return true;
319  }
#define DEFAULT_GOSSIP_MESSAGE
Definition: GossipDef.h:30
Definition: ScriptedGossip.h:71
#define GOSSIP_SYLVANAS_ITEM
Definition: forge_of_souls.cpp:40
#define GOSSIP_JAINA_ITEM
Definition: forge_of_souls.cpp:41
Definition: forge_of_souls.h:44
bool IsQuestGiver() const
Definition: Unit.h:1566
Definition: ScriptedGossip.h:73
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: GossipDef.h:59
uint32 GetEntry() const
Definition: Object.h:107

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bool npc_jaina_fos::OnGossipSelect ( Player player,
Creature creature,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

322  {
323  player->PlayerTalkClass->ClearMenus();
324  switch (action)
325  {
326  case GOSSIP_ACTION_INFO_DEF+1:
327  player->CLOSE_GOSSIP_MENU();
328 
329  if (creature->AI())
330  creature->AI()->DoAction(ACTION_INTRO);
331  break;
332  }
333 
334  return true;
335  }
Definition: ScriptedGossip.h:71
CreatureAI * AI() const
Definition: Creature.h:525
virtual void DoAction(int32)
Definition: UnitAI.h:138
Definition: forge_of_souls.cpp:65

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The documentation for this class was generated from the following file: