#include <DB2Structure.h>
uint32 PlayerConditionEntry::Achievement[4] |
uint32 PlayerConditionEntry::AchievementLogic |
uint32 PlayerConditionEntry::AreaID[4] |
uint32 PlayerConditionEntry::AreaLogic |
uint32 PlayerConditionEntry::AuraSpellID[4] |
uint32 PlayerConditionEntry::AuraSpellLogic |
int32 PlayerConditionEntry::ChrSpecializationIndex |
int32 PlayerConditionEntry::ChrSpecializationRole |
uint32 PlayerConditionEntry::ClassMask |
uint32 PlayerConditionEntry::CurrencyCount[4] |
uint32 PlayerConditionEntry::CurrencyID[4] |
uint32 PlayerConditionEntry::CurrencyLogic |
uint32 PlayerConditionEntry::CurrentCompletedQuestID[4] |
uint32 PlayerConditionEntry::CurrentCompletedQuestLogic |
uint32 PlayerConditionEntry::CurrQuestID[4] |
uint32 PlayerConditionEntry::CurrQuestLogic |
uint32 PlayerConditionEntry::Explored[2] |
uint32 PlayerConditionEntry::Flags |
int32 PlayerConditionEntry::Gender |
uint32 PlayerConditionEntry::ID |
uint32 PlayerConditionEntry::ItemCount[4] |
uint32 PlayerConditionEntry::ItemFlags |
uint32 PlayerConditionEntry::ItemID[4] |
uint32 PlayerConditionEntry::ItemLogic |
uint32 PlayerConditionEntry::LanguageID |
uint32 PlayerConditionEntry::LfgCompare[4] |
uint32 PlayerConditionEntry::LfgLogic |
uint32 PlayerConditionEntry::LfgStatus[4] |
uint32 PlayerConditionEntry::LfgValue[4] |
uint32 PlayerConditionEntry::LifetimeMaxPVPRank |
uint32 PlayerConditionEntry::MaxAvgEquippedItemLevel |
uint32 PlayerConditionEntry::MaxAvgItemLevel |
int32 PlayerConditionEntry::MaxExpansionLevel |
int32 PlayerConditionEntry::MaxExpansionTier |
uint32 PlayerConditionEntry::MaxFactionID |
uint32 PlayerConditionEntry::MaxGuildLevel |
uint32 PlayerConditionEntry::MaxLanguage |
uint32 PlayerConditionEntry::MaxLevel |
uint32 PlayerConditionEntry::MaxPVPRank |
uint32 PlayerConditionEntry::MaxReputation |
int32 PlayerConditionEntry::MaxSkill[4] |
uint32 PlayerConditionEntry::MinAvgEquippedItemLevel |
uint32 PlayerConditionEntry::MinAvgItemLevel |
int32 PlayerConditionEntry::MinExpansionLevel |
int32 PlayerConditionEntry::MinExpansionTier |
uint32 PlayerConditionEntry::MinFactionID[3] |
uint32 PlayerConditionEntry::MinGuildLevel |
uint32 PlayerConditionEntry::MinLanguage |
uint32 PlayerConditionEntry::MinLevel |
uint32 PlayerConditionEntry::MinPVPRank |
uint32 PlayerConditionEntry::MinReputation[3] |
int32 PlayerConditionEntry::MinSkill[4] |
int32 PlayerConditionEntry::NativeGender |
uint32 PlayerConditionEntry::PartyStatus |
uint32 PlayerConditionEntry::PhaseGroupID |
uint32 PlayerConditionEntry::PhaseID |
uint32 PlayerConditionEntry::PhaseUseFlags |
int32 PlayerConditionEntry::PowerType |
int32 PlayerConditionEntry::PowerTypeComp |
int32 PlayerConditionEntry::PowerTypeValue |
uint32 PlayerConditionEntry::PrevQuestID[4] |
uint32 PlayerConditionEntry::PrevQuestLogic |
uint32 PlayerConditionEntry::PvpMedal |
uint32 PlayerConditionEntry::QuestKillID |
uint32 PlayerConditionEntry::QuestKillLogic |
uint32 PlayerConditionEntry::QuestKillMonster[4] |
uint32 PlayerConditionEntry::RaceMask |
uint32 PlayerConditionEntry::ReputationLogic |
uint32 PlayerConditionEntry::SkillID[4] |
uint32 PlayerConditionEntry::SkillLogic |
uint32 PlayerConditionEntry::SpellID[4] |
uint32 PlayerConditionEntry::SpellLogic |
uint32 PlayerConditionEntry::Time[2] |
uint32 PlayerConditionEntry::Unknown1 |
uint32 PlayerConditionEntry::WeatherID |
uint32 PlayerConditionEntry::WorldStateExpressionID |
The documentation for this struct was generated from the following file: