#include <Creature.h>
CreatureData::CreatureData |
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uint32 phaseid
Definition: Creature.h:312
uint8 movementType
Definition: Creature.h:307
uint32 id
Definition: Creature.h:293
uint32 displayid
Definition: Creature.h:296
uint32 curhealth
Definition: Creature.h:305
uint32 curmana
Definition: Creature.h:306
float spawndist
Definition: Creature.h:303
bool dbData
Definition: Creature.h:314
float posX
Definition: Creature.h:298
uint32 phaseGroup
Definition: Creature.h:313
uint32 spawntimesecs
Definition: Creature.h:302
float posY
Definition: Creature.h:299
int8 equipmentId
Definition: Creature.h:297
uint32 dynamicflags
Definition: Creature.h:311
uint32 spawnMask
Definition: Creature.h:308
uint32 unit_flags
Definition: Creature.h:310
uint32 currentwaypoint
Definition: Creature.h:304
float orientation
Definition: Creature.h:301
uint16 mapid
Definition: Creature.h:294
uint32 phaseMask
Definition: Creature.h:295
uint64 npcflag
Definition: Creature.h:309
float posZ
Definition: Creature.h:300
uint32 CreatureData::curhealth |
uint32 CreatureData::currentwaypoint |
bool CreatureData::dbData |
uint32 CreatureData::displayid |
uint32 CreatureData::dynamicflags |
int8 CreatureData::equipmentId |
uint8 CreatureData::movementType |
float CreatureData::orientation |
uint32 CreatureData::phaseGroup |
uint32 CreatureData::phaseMask |
float CreatureData::spawndist |
uint32 CreatureData::spawnMask |
uint32 CreatureData::spawntimesecs |
uint32 CreatureData::unit_flags |
The documentation for this struct was generated from the following file: