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| npc_chicken_cluck () |
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CreatureAI * | GetAI (Creature *creature) const override |
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bool | OnQuestAccept (Player *, Creature *creature, Quest const *quest) override |
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bool | OnQuestReward (Player *, Creature *creature, Quest const *quest, uint32) override |
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virtual bool | OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *) |
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virtual bool | OnGossipHello (Player *, Creature *) |
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virtual bool | OnGossipSelect (Player *, Creature *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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virtual uint32 | GetDialogStatus (Player *, Creature *) |
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virtual void | OnHeal (Unit *, Unit *, uint32 &) |
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virtual void | OnDamage (Unit *, Unit *, uint32 &) |
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virtual void | ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &) |
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virtual void | ModifyMeleeDamage (Unit *, Unit *, uint32 &) |
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virtual void | ModifySpellDamageTaken (Unit *, Unit *, int32 &) |
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const std::string & | GetName () const |
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virtual void | OnUpdate (Creature *, uint32) |
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npc_chicken_cluck::npc_chicken_cluck |
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CreatureScript(const char *name)
Definition: ScriptMgr.cpp:1586
Reimplemented from CreatureScript.
400 return new npc_chicken_cluckAI(creature);
Reimplemented from CreatureScript.
Definition: npcs_special.cpp:323
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
CreatureAI * AI() const
Definition: Creature.h:525
Definition: npcs_special.cpp:333
Reimplemented from CreatureScript.
Definition: npcs_special.cpp:323
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
CreatureAI * AI() const
Definition: Creature.h:525
Definition: npcs_special.cpp:333
The documentation for this class was generated from the following file: