TrinityCore
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#include "G3D/platform.h"
#include "G3D/g3dmath.h"
#include "G3D/Random.h"
#include "G3D/Vector2.h"
#include "G3D/Table.h"
#include "G3D/HashTrait.h"
#include "G3D/PositionTrait.h"
#include <iostream>
#include <string>
Go to the source code of this file.
Classes | |
class | G3D::Vector3 |
struct | HashTrait< G3D::Vector3 > |
struct | PositionTrait< class G3D::Vector2 > |
struct | PositionTrait< class G3D::Vector3 > |
Namespaces | |
G3D | |
Typedefs | |
typedef Vector3 | G3D::Point3 |
Functions | |
G3D::Vector3 | G3D::operator* (float s, const G3D::Vector3 &v) |
G3D::Vector3 | G3D::operator* (double s, const G3D::Vector3 &v) |
G3D::Vector3 | G3D::operator* (int s, const G3D::Vector3 &v) |
std::ostream & | G3D::operator<< (std::ostream &os, const Vector3 &) |
void | G3D::serialize (const Vector3::Axis &a, class BinaryOutput &bo) |
void | G3D::deserialize (Vector3::Axis &a, class BinaryInput &bo) |
void | G3D::serialize (const Vector3 &v, class BinaryOutput &b) |
void | G3D::deserialize (Vector3 &v, class BinaryInput &b) |
3D vector class
Morgan McGuire, http://graphics.cs.williams.edu
2001-06-02 2010-12-25
Copyright 2000-2012, Morgan McGuire. All rights reserved.