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Areas Struct Reference
#include <
Player.h
>
Public Attributes
uint32
areaID
uint32
areaFlag
float
x1
float
x2
float
y1
float
y2
Member Data Documentation
uint32
Areas::areaFlag
uint32
Areas::areaID
float Areas::x1
float Areas::x2
float Areas::y1
float Areas::y2
The documentation for this struct was generated from the following file:
src/server/game/Entities/Player/
Player.h
Generated on Tue Apr 5 2016 20:15:11 for TrinityCore by
1.8.8