TrinityCore
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#include "MoveSplineFlag.h"
Namespaces | |
Movement | |
Functions | |
float | Movement::computeFallTime (float path_length, bool isSafeFall) |
float | Movement::computeFallElevation (float t_passed, bool isSafeFall, float start_velocity=0.0f) |
template<class Flags , int N> | |
void | Movement::PrintFlags (Flags t, char const *(&names)[N], std::string &str) |
TC_GAME_API std::string | Movement::MovementFlags_ToString (uint32 flags) |
TC_GAME_API std::string | Movement::MovementFlagsExtra_ToString (uint32 flags) |
Variables | |
float | Movement::terminalVelocity = 60.148003f |
Velocity bounds that makes fall speed limited. More... | |
float | Movement::terminalSafefallVelocity = 7.0f |
const float | Movement::terminal_length = float(terminalVelocity * terminalVelocity) / (2.0f * gravity) |
const float | Movement::terminal_safeFall_length = (terminalSafefallVelocity * terminalSafefallVelocity) / (2.0f * gravity) |
const float | Movement::terminal_fallTime = float(terminalVelocity / gravity) |
const float | Movement::terminal_safeFall_fallTime = float(terminalSafefallVelocity / gravity) |
char const * | Movement::MovementFlagNames [] |
char const * | Movement::MovementFlagExtraNames [] |
char const * | Movement::SplineFlagNames [32] |