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TrinityCore
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#include "G3D/platform.h"#include <string>#include <stdio.h>#include "G3D/Array.h"#include "G3D/Set.h"#include "G3D/g3dmath.h"
Include dependency graph for fileutils.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Namespaces | |
| G3D | |
Functions | |
| std::string | G3D::readWholeFile (const std::string &filename) |
| void | G3D::writeWholeFile (const std::string &filename, const std::string &str, bool flush=true) |
| FILE * | G3D::createTempFile () |
| bool | G3D::zipfileExists (const std::string &filename, std::string &outZipfile, std::string &outInternalFile) |
| bool | G3D::zipfileExists (const std::string &filename) |
| void | G3D::parseFilename (const std::string &filename, std::string &drive, Array< std::string > &path, std::string &base, std::string &ext) |
| std::string | G3D::filenameBaseExt (const std::string &filename) |
| std::string | G3D::filenameExt (const std::string &filename) |
| std::string | G3D::filenameBase (const std::string &filename) |
| std::string | G3D::generateFilenameBase (const std::string &prefix="", const std::string &suffix="") |
| std::string | G3D::filenamePath (const std::string &filename) |
| bool | G3D::filenameContainsWildcards (const std::string &filename) |
| std::string | G3D::pathConcat (const std::string &dirname, const std::string &file) |
Morgan McGuire, http://graphics.cs.williams.edu
Copyright 2000-2012, Morgan McGuire. All rights reserved.
1.8.8