achievement_wg_didnt_stand_a_chance::achievement_wg_didnt_stand_a_chance |
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inline |
AchievementCriteriaScript(const char *name)
Definition: ScriptMgr.cpp:1658
bool achievement_wg_didnt_stand_a_chance::OnCheck |
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Player * |
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Unit * |
target |
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Implements AchievementCriteriaScript.
554 if (!victim->IsMounted())
557 if (
Vehicle* vehicle = source->GetVehicle())
558 if (vehicle->GetVehicleInfo()->ID == 244)
Player * ToPlayer()
Definition: Object.h:191
The documentation for this class was generated from the following file: