TrinityCore
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#include "ConditionMgr.h"
#include "AchievementMgr.h"
#include "GameEventMgr.h"
#include "Group.h"
#include "InstanceScript.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "ReputationMgr.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "SpellAuras.h"
#include "SpellMgr.h"
Functions | |
bool | PlayerConditionCompare (int32 comparisonType, int32 value1, int32 value2) |
template<std::size_t N> | |
bool | PlayerConditionLogic (uint32 logic, std::array< bool, N > &results) |