98 switch (guid.GetHigh())
102 return ((
Player const&)p).GetItemByGuid(guid);
119 if (typemask & TYPEMASK_UNIT)
TC_GAME_API Pet * GetPet(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:179
Definition: ObjectGuid.h:47
Definition: ObjectGuid.h:50
TC_GAME_API DynamicObject * GetDynamicObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:153
arena_t NULL
Definition: jemalloc_internal.h:624
TC_GAME_API AreaTrigger * GetAreaTrigger(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:158
Definition: ObjectGuid.h:49
Definition: ObjectGuid.h:51
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ObjectGuid.h:33
Definition: ObjectGuid.h:54
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
Definition: ObjectGuid.h:52