![]() |
TrinityCore
|
| void ObjectAccessor::AddObject | ( | T * | object | ) |
Here is the call graph for this function:
Here is the caller graph for this function:| Player * ObjectAccessor::FindConnectedPlayer | ( | ObjectGuid const & | guid | ) |
Here is the call graph for this function:| Player * ObjectAccessor::FindConnectedPlayerByName | ( | std::string const & | name | ) |
Here is the call graph for this function:
Here is the caller graph for this function:| Player * ObjectAccessor::FindPlayer | ( | ObjectGuid const & | guid | ) |
Here is the call graph for this function:| Player * ObjectAccessor::FindPlayerByName | ( | std::string const & | name | ) |
Here is the call graph for this function:
Here is the caller graph for this function:| AreaTrigger * ObjectAccessor::GetAreaTrigger | ( | WorldObject const & | u, |
| ObjectGuid const & | guid | ||
| ) |
| Corpse * ObjectAccessor::GetCorpse | ( | WorldObject const & | u, |
| ObjectGuid const & | guid | ||
| ) |
| Creature * ObjectAccessor::GetCreature | ( | WorldObject const & | u, |
| ObjectGuid const & | guid | ||
| ) |
| Creature * ObjectAccessor::GetCreatureOrPetOrVehicle | ( | WorldObject const & | u, |
| ObjectGuid const & | guid | ||
| ) |
Here is the call graph for this function:
Here is the caller graph for this function:| DynamicObject * ObjectAccessor::GetDynamicObject | ( | WorldObject const & | u, |
| ObjectGuid const & | guid | ||
| ) |
| GameObject * ObjectAccessor::GetGameObject | ( | WorldObject const & | u, |
| ObjectGuid const & | guid | ||
| ) |
| Object * ObjectAccessor::GetObjectByTypeMask | ( | WorldObject const & | p, |
| ObjectGuid const & | guid, | ||
| uint32 | typemask | ||
| ) |
Here is the call graph for this function:
Here is the caller graph for this function:| Pet * ObjectAccessor::GetPet | ( | WorldObject const & | u, |
| ObjectGuid const & | guid | ||
| ) |
| Player * ObjectAccessor::GetPlayer | ( | Map const * | m, |
| ObjectGuid const & | guid | ||
| ) |
| Player * ObjectAccessor::GetPlayer | ( | WorldObject const & | u, |
| ObjectGuid const & | guid | ||
| ) |
Here is the call graph for this function:| HashMapHolder< Player >::MapType const & ObjectAccessor::GetPlayers | ( | ) |
Here is the caller graph for this function:| Transport * ObjectAccessor::GetTransport | ( | WorldObject const & | u, |
| ObjectGuid const & | guid | ||
| ) |
| Unit * ObjectAccessor::GetUnit | ( | WorldObject const & | u, |
| ObjectGuid const & | guid | ||
| ) |
Here is the call graph for this function:| WorldObject * ObjectAccessor::GetWorldObject | ( | WorldObject const & | p, |
| ObjectGuid const & | guid | ||
| ) |
Here is the call graph for this function:
Here is the caller graph for this function:| void ObjectAccessor::RemoveObject | ( | T * | object | ) |
Here is the call graph for this function:
Here is the caller graph for this function:| void ObjectAccessor::SaveAllPlayers | ( | ) |
Here is the call graph for this function:
Here is the caller graph for this function:
1.8.8