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TrinityCore
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This is the complete list of members for BattlegroundAV, including all inherited members.
| _arenaTeamScores | Battleground | protected |
| _CheckSafePositions(uint32 diff) | Battleground | inlineprotected |
| _GetPlayer(ObjectGuid guid, bool offlineRemove, const char *context) const | Battleground | protected |
| _GetPlayer(BattlegroundPlayerMap::iterator itr, const char *context) | Battleground | inlineprotected |
| _GetPlayer(BattlegroundPlayerMap::const_iterator itr, const char *context) const | Battleground | inlineprotected |
| _GetPlayerForTeam(uint32 teamId, BattlegroundPlayerMap::const_iterator itr, const char *context) const | Battleground | protected |
| _ProcessJoin(uint32 diff) | Battleground | inlineprotected |
| _ProcessLeave(uint32 diff) | Battleground | inlineprotected |
| _ProcessOfflineQueue() | Battleground | inlineprotected |
| _ProcessPlayerPositionBroadcast(uint32 diff) | Battleground | protected |
| _ProcessProgress(uint32 diff) | Battleground | inlineprotected |
| _ProcessResurrect(uint32 diff) | Battleground | inlineprotected |
| AddAVCreature(uint16 cinfoid, uint16 type) | BattlegroundAV | private |
| AddCreature(uint32 entry, uint32 type, float x, float y, float z, float o, TeamId teamId=TEAM_NEUTRAL, uint32 respawntime=0, Transport *transport=NULL) | Battleground | virtual |
| AddCreature(uint32 entry, uint32 type, Position const &pos, TeamId teamId=TEAM_NEUTRAL, uint32 respawntime=0, Transport *transport=NULL) | Battleground | |
| AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime=0, GOState goState=GO_STATE_READY) | Battleground | virtual |
| AddObject(uint32 type, uint32 entry, Position const &pos, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime=0, GOState goState=GO_STATE_READY) | Battleground | |
| AddOrSetPlayerToCorrectBgGroup(Player *player, uint32 team) | Battleground | |
| AddPlayer(Player *player) override | BattlegroundAV | virtual |
| AddPlayerToResurrectQueue(ObjectGuid npc_guid, ObjectGuid player_guid) | Battleground | |
| AddSpiritGuide(uint32 type, float x, float y, float z, float o, TeamId teamId=TEAM_NEUTRAL) | Battleground | virtual |
| AddSpiritGuide(uint32 type, Position const &pos, TeamId teamId=TEAM_NEUTRAL) | Battleground | |
| AddToBGFreeSlotQueue() | Battleground | |
| AssaultNode(BG_AV_Nodes node, uint16 team) | BattlegroundAV | private |
| Battleground() | Battleground | |
| BattlegroundAV() | BattlegroundAV | |
| BattlegroundPlayerMap typedef | Battleground | |
| BattlegroundScoreMap typedef | Battleground | |
| BgCreatures | Battleground | |
| BgObjects | Battleground | |
| BlockMovement(Player *player) | Battleground | |
| BroadcastWorker(Do &_do) | Battleground | |
| BuildPvPLogDataPacket(WorldPackets::Battleground::PVPLogData &pvpLogData) | Battleground | |
| CanActivateGO(int32 GOId, uint32 team) const override | BattlegroundAV | virtual |
| CanAwardArenaPoints() const | Battleground | inline |
| CastSpellOnTeam(uint32 SpellID, uint32 TeamID) | Battleground | |
| ChangeMineOwner(uint8 mine, uint32 team, bool initial=false) | BattlegroundAV | private |
| CheckAchievementCriteriaMeet(uint32 criteriaId, Player const *source, Unit const *target=nullptr, uint32 miscvalue1=0) override | BattlegroundAV | virtual |
| CheckWinConditions() | Battleground | inlinevirtual |
| DecreaseInvitedCount(uint32 team) | Battleground | inline |
| DefendNode(BG_AV_Nodes node, uint16 team) | BattlegroundAV | private |
| DelCreature(uint32 type) | Battleground | |
| DelObject(uint32 type) | Battleground | |
| DePopulateNode(BG_AV_Nodes node) | BattlegroundAV | private |
| DestroyGate(Player *, GameObject *) | Battleground | inlinevirtual |
| DestroyNode(BG_AV_Nodes node) | BattlegroundAV | private |
| DoAction(uint32, ObjectGuid) | Battleground | inlinevirtual |
| DoorClose(uint32 type) | Battleground | |
| DoorOpen(uint32 type) | Battleground | |
| EndBattleground(uint32 winner) override | BattlegroundAV | virtual |
| EndNow() | Battleground | protected |
| EventPlayerAssaultsPoint(Player *player, uint32 object) | BattlegroundAV | private |
| EventPlayerClickedOnFlag(Player *source, GameObject *target_obj) override | BattlegroundAV | virtual |
| EventPlayerDefendsPoint(Player *player, uint32 object) | BattlegroundAV | private |
| EventPlayerDestroyedPoint(BG_AV_Nodes node) | BattlegroundAV | private |
| EventPlayerDroppedFlag(Player *) | Battleground | inlinevirtual |
| EventPlayerLoggedIn(Player *player) | Battleground | |
| EventPlayerLoggedOut(Player *player) | Battleground | |
| FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &packet) override | BattlegroundAV | privatevirtual |
| FindBgMap() const | Battleground | inline |
| GetAlivePlayersCountByTeam(uint32 Team) const | Battleground | |
| GetArenaMatchmakerRating(uint32 Team) const | Battleground | inline |
| GetArenaTeamIdByIndex(uint32 index) const | Battleground | inline |
| GetArenaTeamIdForTeam(uint32 Team) const | Battleground | inline |
| GetArenaType() const | Battleground | inline |
| GetBGCreature(uint32 type, bool logError=true) | Battleground | |
| GetBgMap() const | Battleground | inline |
| GetBGObject(uint32 type, bool logError=true) | Battleground | |
| GetBgRaid(uint32 TeamID) const | Battleground | inline |
| GetBonusHonorFromKill(uint32 kills) const | Battleground | |
| GetBracketId() const | Battleground | inline |
| GetClientInstanceID() const | Battleground | inline |
| GetClosestGraveYard(Player *player) override | BattlegroundAV | virtual |
| GetElapsedTime() const | Battleground | inline |
| GetFlagPickerGUID(int32=-1) const | Battleground | inlinevirtual |
| GetFreeSlotsForTeam(uint32 Team) const | Battleground | |
| GetInstanceID() const | Battleground | inline |
| GetInvitedCount(uint32 team) const | Battleground | inline |
| GetLastResurrectTime() const | Battleground | inline |
| GetMapId() const | Battleground | inline |
| GetMaxLevel() const | Battleground | inline |
| GetMaxPlayers() const | Battleground | inline |
| GetMaxPlayersPerTeam() const | Battleground | inline |
| GetMinLevel() const | Battleground | inline |
| GetMinPlayers() const | Battleground | inline |
| GetMinPlayersPerTeam() const | Battleground | inline |
| GetName() const | Battleground | inline |
| GetNodeThroughObject(uint32 object) | BattlegroundAV | private |
| GetObjectThroughNode(BG_AV_Nodes node) | BattlegroundAV | private |
| GetObjectType(ObjectGuid guid) | Battleground | |
| GetOtherTeam(uint32 teamId) const | Battleground | |
| GetPlayerPositionData(std::vector< WorldPackets::Battleground::BattlegroundPlayerPosition > *) const | Battleground | inlineprotectedvirtual |
| GetPlayers() const | Battleground | inline |
| GetPlayerScoresSize() const | Battleground | inline |
| GetPlayersCountByTeam(uint32 Team) const | Battleground | inline |
| GetPlayersSize() const | Battleground | inline |
| GetPlayerTeam(ObjectGuid guid) const | Battleground | |
| GetPrematureWinner() override | BattlegroundAV | virtual |
| GetQueueId() const | Battleground | inline |
| GetRemainingTime() const | Battleground | inline |
| GetReviveQueueSize() const | Battleground | inline |
| GetScriptId() const | Battleground | inline |
| GetStartDelayTime() const | Battleground | inline |
| GetStartMaxDist() const | Battleground | inline |
| GetStaticNodeInfo(BG_AV_Nodes node) const | BattlegroundAV | inlineprivate |
| GetStatus() const | Battleground | inline |
| GetTeamIndexByTeamId(uint32 Team) | Battleground | inlinestatic |
| GetTeamScore(uint32 TeamID) const | Battleground | |
| GetTeamStartPosition(TeamId teamId) const | Battleground | |
| GetTypeID(bool GetRandom=false) const | Battleground | inline |
| GetUniqueBracketId() const | Battleground | |
| GetWinner() const | Battleground | inline |
| HandleAreaTrigger(Player *player, uint32 trigger, bool entered) override | BattlegroundAV | virtual |
| HandleKillPlayer(Player *player, Player *killer) override | BattlegroundAV | virtual |
| HandleKillUnit(Creature *unit, Player *killer) override | BattlegroundAV | virtual |
| HandlePlayerResurrect(Player *) | Battleground | inlinevirtual |
| HandlePlayerUnderMap(Player *) | Battleground | inlinevirtual |
| HandleQuestComplete(uint32 questid, Player *player) override | BattlegroundAV | virtual |
| HandleTriggerBuff(ObjectGuid go_guid) | Battleground | |
| HasFreeSlots() const | Battleground | |
| IncreaseInvitedCount(uint32 team) | Battleground | inline |
| InitNode(BG_AV_Nodes node, uint16 team, bool tower) | BattlegroundAV | private |
| IsAllNodesControlledByTeam(uint32) const | Battleground | inlinevirtual |
| isArena() const | Battleground | inline |
| isBattleground() const | Battleground | inline |
| IsPlayerInBattleground(ObjectGuid guid) const | Battleground | |
| IsRandom() const | Battleground | inline |
| isRated() const | Battleground | inline |
| IsSpellAllowed(uint32, Player const *) const | Battleground | inlinevirtual |
| IsTower(BG_AV_Nodes node) | BattlegroundAV | inlineprivate |
| m_BuffChange | Battleground | protected |
| m_CaptainAlive | BattlegroundAV | private |
| m_CaptainBuffTimer | BattlegroundAV | private |
| m_Events | Battleground | protected |
| m_HonorMode | Battleground | protected |
| m_IsInformedNearVictory | BattlegroundAV | private |
| m_IsRandom | Battleground | protected |
| m_Mine_Owner | BattlegroundAV | private |
| m_Mine_PrevOwner | BattlegroundAV | private |
| m_Mine_Reclaim_Timer | BattlegroundAV | private |
| m_Mine_Timer | BattlegroundAV | private |
| m_Nodes | BattlegroundAV | private |
| m_Players | Battleground | protected |
| m_ReviveQueue | Battleground | protected |
| m_Team_QuestStatus | BattlegroundAV | private |
| m_Team_Scores | BattlegroundAV | private |
| m_TeamScores | Battleground | protected |
| ModifyStartDelayTime(int diff) | Battleground | inline |
| PlayerAddedToBGCheckIfBGIsRunning(Player *player) | Battleground | protected |
| PlayerScores | Battleground | protected |
| PlaySoundToAll(uint32 SoundID) | Battleground | |
| PlaySoundToTeam(uint32 SoundID, uint32 TeamID) | Battleground | |
| PopulateNode(BG_AV_Nodes node) | BattlegroundAV | private |
| PostUpdateImpl(uint32 diff) override | BattlegroundAV | privatevirtual |
| PreUpdateImpl(uint32) | Battleground | inlineprotectedvirtual |
| ProcessEvent(WorldObject *, uint32, WorldObject *=NULL) | Battleground | inlinevirtual |
| PSendMessageToAll(uint32 entry, ChatMsg type, Player const *source,...) | Battleground | |
| RelocateDeadPlayers(ObjectGuid guideGuid) | Battleground | |
| RemoveAuraOnTeam(uint32 SpellID, uint32 TeamID) | Battleground | |
| RemoveFromBGFreeSlotQueue() | Battleground | |
| RemovePlayer(Player *player, ObjectGuid guid, uint32 team) override | BattlegroundAV | virtual |
| RemovePlayerAtLeave(ObjectGuid guid, bool Transport, bool SendPacket) | Battleground | virtual |
| RemovePlayerFromResurrectQueue(ObjectGuid player_guid) | Battleground | |
| Reset() | Battleground | virtual |
| ResetBGSubclass() override | BattlegroundAV | virtual |
| RewardHonorToTeam(uint32 Honor, uint32 TeamID) | Battleground | |
| RewardReputationToTeam(uint32 faction_id, uint32 Reputation, uint32 TeamID) | Battleground | |
| RewardXPAtKill(Player *killer, Player *victim) | Battleground | |
| SendChatMessage(Creature *source, uint8 textId, WorldObject *target=NULL) | Battleground | |
| SendMessage2ToAll(uint32 entry, ChatMsg type, Player const *source, uint32 strId1=0, uint32 strId2=0) | Battleground | |
| SendMessageToAll(uint32 entry, ChatMsg type, Player const *source=NULL) | Battleground | |
| SendMineWorldStates(uint32 mine) | BattlegroundAV | private |
| SendPacketToAll(WorldPacket const *packet) const | Battleground | |
| SendPacketToTeam(uint32 TeamID, WorldPacket const *packet, Player *sender=NULL, bool self=true) const | Battleground | |
| SetArenaMatchmakerRating(uint32 Team, uint32 MMR) | Battleground | inline |
| SetArenaorBGType(bool _isArena) | Battleground | inline |
| SetArenaTeamIdForTeam(uint32 Team, uint32 ArenaTeamId) | Battleground | inline |
| SetArenaType(uint8 type) | Battleground | inline |
| SetBgMap(BattlegroundMap *map) | Battleground | inline |
| SetBgRaid(uint32 TeamID, Group *bg_raid) | Battleground | |
| SetBracket(PvPDifficultyEntry const *bracketEntry) | Battleground | |
| SetClientInstanceID(uint32 InstanceID) | Battleground | inline |
| SetDeleteThis() | Battleground | inline |
| SetDroppedFlagGUID(ObjectGuid, int32=-1) | Battleground | inlinevirtual |
| SetElapsedTime(uint32 Time) | Battleground | inline |
| SetHoliday(bool is_holiday) | Battleground | |
| SetInstanceID(uint32 InstanceID) | Battleground | inline |
| SetLastResurrectTime(uint32 Time) | Battleground | inline |
| SetLevelRange(uint32 min, uint32 max) | Battleground | inline |
| SetMapId(uint32 MapID) | Battleground | inline |
| SetMaxPlayers(uint32 MaxPlayers) | Battleground | inline |
| SetMaxPlayersPerTeam(uint32 MaxPlayers) | Battleground | inline |
| SetMinPlayers(uint32 MinPlayers) | Battleground | inline |
| SetMinPlayersPerTeam(uint32 MinPlayers) | Battleground | inline |
| SetName(std::string const &name) | Battleground | inline |
| SetQueueId(uint64 queueId) | Battleground | inline |
| SetRandom(bool isRandom) | Battleground | inline |
| SetRandomTypeID(BattlegroundTypeId TypeID) | Battleground | inline |
| SetRated(bool state) | Battleground | inline |
| SetRemainingTime(uint32 Time) | Battleground | inline |
| SetScriptId(uint32 scriptId) | Battleground | inline |
| SetStartDelayTime(int Time) | Battleground | inline |
| SetStartMaxDist(float startMaxDist) | Battleground | inline |
| SetStatus(BattlegroundStatus Status) | Battleground | inline |
| SetTeamStartPosition(TeamId teamId, Position const &pos) | Battleground | |
| SetTypeID(BattlegroundTypeId TypeID) | Battleground | inline |
| SetupBattleground() override | BattlegroundAV | virtual |
| SetWinner(BattlegroundTeamId winnerTeamId) | Battleground | inline |
| SpawnBGObject(uint32 type, uint32 respawntime) | Battleground | |
| StartBattleground() | Battleground | |
| StartDelayTimes | Battleground | protected |
| StartingEventCloseDoors() override | BattlegroundAV | virtual |
| StartingEventOpenDoors() override | BattlegroundAV | virtual |
| StartMessageIds | Battleground | protected |
| StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry) | Battleground | |
| ToBeDeleted() const | Battleground | inline |
| Update(uint32 diff) | Battleground | |
| UpdateNodeWorldState(BG_AV_Nodes node) | BattlegroundAV | private |
| UpdatePlayerScore(Player *player, uint32 type, uint32 value, bool doAddHonor=true) override | BattlegroundAV | virtual |
| UpdatePlayersCountByTeam(uint32 Team, bool remove) | Battleground | inline |
| UpdateScore(uint16 team, int16 points) | BattlegroundAV | |
| UpdateWorldState(uint32 variable, uint32 value, bool hidden=false) | Battleground | |
| ~Battleground() | Battleground | virtual |
| ~BattlegroundAV() | BattlegroundAV |
1.8.8