1135 TC_LOG_ERROR(
"sql.sql",
"BatteGroundAV: Failed to spawn some object Battleground not created!1");
1167 TC_LOG_ERROR(
"bg.battleground",
"BatteGroundAV: Failed to spawn some object Battleground not created!2");
1194 TC_LOG_ERROR(
"bg.battleground",
"BatteGroundAV: Failed to spawn some object Battleground not created!3");
1219 TC_LOG_ERROR(
"bg.battleground",
"BatteGroundAV: Failed to spawn some object Battleground not created!4");
1223 for (
uint8 j=0; j <= 9; j++)
1234 TC_LOG_ERROR(
"bg.battleground",
"BatteGroundAV: Failed to spawn some object Battleground not created!5.%i", i);
1240 for (
uint8 i=0; i<2; i++)
1242 for (
uint8 j=0; j <= 9; j++)
1255 TC_LOG_ERROR(
"bg.battleground",
"BatteGroundAV: Failed to spawn some object Battleground not created!6.%i", i);
1270 TC_LOG_ERROR(
"bg.battleground",
"BatteGroundAV: Failed to spawn some object Battleground not created!7.%i", i);
1287 TC_LOG_ERROR(
"bg.battleground",
"BatteGroundAV: Failed to spawn some mine supplies Battleground not created!7.5.%i", i);
1302 TC_LOG_ERROR(
"bg.battleground",
"BatteGroundAV: Failed to spawn some mine supplies Battleground not created!7.6.%i", i);
1312 std::sin(
BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE].GetOrientation()/2),
1313 std::cos(
BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE].GetOrientation()/2),
1316 TC_LOG_ERROR(
"bg.battleground",
"BatteGroundAV: Failed to spawn some object Battleground not created!8");
1319 for (
uint8 i = 0; i < 4; i++)
1334 TC_LOG_ERROR(
"bg.battleground",
"BatteGroundAV: Failed to spawn some object Battleground not created!9.%i", i);
1340 TC_LOG_DEBUG(
"bg.battleground",
"Alterac Valley: entering state STATUS_WAIT_JOIN ...");
1380 TC_LOG_DEBUG(
"bg.battleground",
"BG_AV start poputlating nodes");
1387 TC_LOG_DEBUG(
"bg.battleground",
"BG_AV: start spawning static creatures");
1391 TC_LOG_DEBUG(
"bg.battleground",
"BG_AV: start spawning spiritguides creatures");
1395 TC_LOG_DEBUG(
"bg.battleground",
"BG_AV: start spawning marshal creatures");
Definition: BattlegroundAV.h:302
BG_AV_Nodes
Definition: BattlegroundAV.h:160
Definition: BattlegroundAV.h:1013
Definition: Battleground.h:129
virtual bool AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime=0, GOState goState=GO_STATE_READY)
Definition: Battleground.cpp:1446
Definition: BattlegroundAV.h:185
Definition: BattlegroundAV.h:274
Definition: BattlegroundAV.h:236
void PopulateNode(BG_AV_Nodes node)
Definition: BattlegroundAV.cpp:705
Definition: BattlegroundAV.h:121
virtual bool AddSpiritGuide(uint32 type, float x, float y, float z, float o, TeamId teamId=TEAM_NEUTRAL)
Definition: Battleground.cpp:1676
Definition: BattlegroundAV.h:1006
Definition: BattlegroundAV.h:138
Definition: BattlegroundAV.h:265
Definition: BattlegroundAV.h:276
Definition: BattlegroundAV.h:162
Definition: BattlegroundAV.h:123
Definition: BattlegroundAV.h:149
Definition: BattlegroundAV.h:118
Definition: BattlegroundAV.h:127
Definition: BattlegroundAV.h:354
Definition: BattlegroundAV.h:119
void SpawnBGObject(uint32 type, uint32 respawntime)
Definition: Battleground.cpp:1564
Definition: BattlegroundAV.h:142
Definition: BattlegroundAV.h:233
Definition: BattlegroundAV.h:190
#define TC_LOG_DEBUG(filterType__,...)
Definition: Log.h:198
Position const BG_AV_ObjectPos[AV_OPLACE_MAX]
Definition: BattlegroundAV.h:362
Definition: BattlegroundAV.h:275
Definition: BattlegroundAV.h:571
Definition: BattlegroundAV.h:292
Definition: BattlegroundAV.h:120
Creature * AddAVCreature(uint16 cinfoid, uint16 type)
Definition: BattlegroundAV.cpp:273
Definition: BattlegroundAV.h:156
Definition: BattlegroundAV.h:356
Definition: BattlegroundAV.h:172
Definition: BattlegroundAV.h:130
Definition: BattlegroundAV.h:229
Definition: BattlegroundAV.h:183
Definition: BattlegroundAV.h:225
Definition: BattlegroundAV.h:136
Definition: BattlegroundAV.h:237
Definition: BattlegroundAV.h:223
Definition: BattlegroundAV.h:245
Definition: BattlegroundAV.h:153
Definition: BattlegroundAV.h:311
Position const BG_AV_DoorPositons[2]
Definition: BattlegroundAV.h:534
Definition: BattlegroundAV.h:169
Definition: BattlegroundAV.h:139
Definition: BattlegroundAV.h:168
Definition: BattlegroundAV.h:137
Definition: BattlegroundAV.h:303
uint16_t uint16
Definition: Define.h:151
Definition: BattlegroundAV.h:304
Definition: SharedDefines.h:992
Definition: Battleground.h:128
Definition: BattlegroundAV.h:106
Definition: BattlegroundAV.h:157
Definition: BattlegroundAV.h:165
Definition: BattlegroundAV.h:143
Definition: BattlegroundAV.h:1039
Definition: BattlegroundAV.h:193
Definition: BattlegroundAV.h:125
Definition: BattlegroundAV.h:627
Definition: BattlegroundAV.h:259
Definition: BattlegroundAV.h:350
Definition: BattlegroundAV.h:268
Definition: BattlegroundAV.h:124
Definition: BattlegroundAV.h:308
Definition: BattlegroundAV.h:132
Definition: BattlegroundAV.h:126
Definition: BattlegroundAV.h:238
Definition: BattlegroundAV.h:307
uint8_t uint8
Definition: Define.h:152
Definition: BattlegroundAV.h:260
Definition: BattlegroundAV.h:602
Definition: BattlegroundAV.h:231
#define TC_LOG_ERROR(filterType__,...)
Definition: Log.h:207
Definition: BattlegroundAV.h:300
Definition: BattlegroundAV.h:154
Definition: BattlegroundAV.h:144
Definition: BattlegroundAV.h:131
Definition: BattlegroundAV.h:340
BG_AV_NodeInfo m_Nodes[BG_AV_NODES_MAX]
Definition: BattlegroundAV.h:1685
Definition: BattlegroundAV.h:150
Definition: SharedDefines.h:993
Definition: BattlegroundAV.h:178
Position const BG_AV_CreaturePos[AV_CPLACE_MAX]
Definition: BattlegroundAV.h:630
Definition: BattlegroundAV.h:305
Definition: BattlegroundAV.h:306
Definition: BattlegroundAV.h:133
Definition: BattlegroundAV.h:309
Definition: BattlegroundAV.h:348
BG_AV_Nodes GetNodeThroughObject(uint32 object)
Definition: BattlegroundAV.cpp:774
Definition: BattlegroundAV.h:234