105 lockStatus(_lockStatus), requiredItemLevel(_requiredItemLevel), currentItemLevel(_currentItemLevel) { }
std::string ConcatenateDungeons(LfgDungeonSet const &dungeons)
Definition: LFG.cpp:25
LfgLockInfoData(uint32 _lockStatus=0, uint16 _requiredItemLevel=0, float _currentItemLevel=0)
Definition: LFG.h:104
std::map< ObjectGuid, ObjectGuid > LfgGroupsMap
Definition: LFG.h:116
uint32 lockStatus
Definition: LFG.h:107
LfgState
Definition: LFG.h:65
uint16 requiredItemLevel
Definition: LFG.h:108
LfgAnswer
Answer state (Also used to check compatibilites)
Definition: LFG.h:95
std::map< uint32, LfgLockInfoData > LfgLockMap
Definition: LFG.h:113
std::string GetStateString(LfgState state)
Definition: LFG.cpp:74
std::set< uint32 > LfgDungeonSet
Definition: LFG.h:112
std::map< ObjectGuid, uint8 > LfgRolesMap
Definition: LFG.h:115
std::string GetRolesString(uint8 roles)
Definition: LFG.cpp:40
uint32_t uint32
Definition: Define.h:150
std::map< ObjectGuid, LfgLockMap > LfgLockPartyMap
Definition: LFG.h:114
uint16_t uint16
Definition: Define.h:151
LfgUpdateType
Definition: LFG.h:43
LfgLockStatusType
Instance lock types.
Definition: LFG.h:78
#define TC_GAME_API
Definition: Define.h:134
uint8_t uint8
Definition: Define.h:152
LfgRoles
Definition: LFG.h:34
float currentItemLevel
Definition: LFG.h:109
LFGEnum
Definition: LFG.h:27