TrinityCore
|
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
#include "Player.h"
#include "WorldSession.h"
Classes | |
class | npc_ranger_lilatha |
struct | npc_ranger_lilatha::npc_ranger_lilathaAI |
Enumerations | |
enum | RangerLilatha { SAY_START = 0, SAY_PROGRESS1 = 1, SAY_PROGRESS2 = 2, SAY_PROGRESS3 = 3, SAY_END1 = 4, SAY_END2 = 5, SAY_CAPTAIN_ANSWER = 0, QUEST_ESCAPE_FROM_THE_CATACOMBS = 9212, GO_CAGE = 181152, NPC_CAPTAIN_HELIOS = 16220, NPC_MUMMIFIED_HEADHUNTER = 16342, NPC_SHADOWPINE_ORACLE = 16343, FACTION_QUEST_ESCAPE = 113 } |
Functions | |
void | AddSC_ghostlands () |
enum RangerLilatha |
void AddSC_ghostlands | ( | ) |