#include <CombatLogPackets.h>
int32 WorldPackets::CombatLog::UnkAttackerState::State1 = 0 |
float WorldPackets::CombatLog::UnkAttackerState::State10 = 0.0f |
float WorldPackets::CombatLog::UnkAttackerState::State11 = 0.0f |
int32 WorldPackets::CombatLog::UnkAttackerState::State12 = 0 |
float WorldPackets::CombatLog::UnkAttackerState::State2 = 0.0f |
float WorldPackets::CombatLog::UnkAttackerState::State3 = 0.0f |
float WorldPackets::CombatLog::UnkAttackerState::State4 = 0.0f |
float WorldPackets::CombatLog::UnkAttackerState::State5 = 0.0f |
float WorldPackets::CombatLog::UnkAttackerState::State6 = 0.0f |
float WorldPackets::CombatLog::UnkAttackerState::State7 = 0.0f |
float WorldPackets::CombatLog::UnkAttackerState::State8 = 0.0f |
float WorldPackets::CombatLog::UnkAttackerState::State9 = 0.0f |
The documentation for this struct was generated from the following file: