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WorldPackets::CombatLog::UnkAttackerState Struct Reference

#include <CombatLogPackets.h>

Public Attributes

int32 State1 = 0
 
float State2 = 0.0f
 
float State3 = 0.0f
 
float State4 = 0.0f
 
float State5 = 0.0f
 
float State6 = 0.0f
 
float State7 = 0.0f
 
float State8 = 0.0f
 
float State9 = 0.0f
 
float State10 = 0.0f
 
float State11 = 0.0f
 
int32 State12 = 0
 

Member Data Documentation

int32 WorldPackets::CombatLog::UnkAttackerState::State1 = 0
float WorldPackets::CombatLog::UnkAttackerState::State10 = 0.0f
float WorldPackets::CombatLog::UnkAttackerState::State11 = 0.0f
int32 WorldPackets::CombatLog::UnkAttackerState::State12 = 0
float WorldPackets::CombatLog::UnkAttackerState::State2 = 0.0f
float WorldPackets::CombatLog::UnkAttackerState::State3 = 0.0f
float WorldPackets::CombatLog::UnkAttackerState::State4 = 0.0f
float WorldPackets::CombatLog::UnkAttackerState::State5 = 0.0f
float WorldPackets::CombatLog::UnkAttackerState::State6 = 0.0f
float WorldPackets::CombatLog::UnkAttackerState::State7 = 0.0f
float WorldPackets::CombatLog::UnkAttackerState::State8 = 0.0f
float WorldPackets::CombatLog::UnkAttackerState::State9 = 0.0f

The documentation for this struct was generated from the following file: