TrinityCore
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Accurately measure durations and framerates. More...
#include <Stopwatch.h>
Public Member Functions | |
Stopwatch (const std::string &name="Stopwatch") | |
void | setEnabled (bool e) |
bool | enabled () const |
double | FPS () const |
RealTime | elapsedTime () const |
RealTime | smoothElapsedTime () const |
double | smoothFPS () const |
uint64 | elapsedCycles () const |
void | tick () |
void | tock () |
void | reset () |
void | after (const std::string &s="") |
Private Member Functions | |
void | computeOverhead () |
Private Attributes | |
std::string | myName |
bool | m_enabled |
double | startTime |
std::string | prevMark |
double | prevTime |
bool | inBetween |
uint64 | cycleStart |
RealTime | timeStart |
RealTime | lastTockTime |
RealTime | lastDuration |
int64 | lastCycleCount |
double | m_fps |
double | emwaFPS |
double | m_smoothFPS |
RealTime | emwaDuration |
int64 | cycleOverhead |
Accurately measure durations and framerates.
Example 1: For profiling code in the context of a rendering loop:
sw.tick(); ...timed code... sw.tock();
screenPrintf("%f\n", sw.smoothFPS());
Example 2: For profiling pieces of a sequence:
Stopwatch sw; slowOperation(); sw.after("slowOperation"); kdTree.balance(); sw.after("Balance tree");
G3D::Stopwatch::Stopwatch | ( | const std::string & | name = "Stopwatch" | ) |
void G3D::Stopwatch::after | ( | const std::string & | s = "" | ) |
Call after an operation has completed, with the name of the operation, to print a debug message listing the time since the previous after() call.
Does nothing if the stopwatch is disabled.
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Called from the constructor.
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The elapsed cycle time between tick and tock. An attempt is made to factor out all tick/tock overhead, so that back-to-back calls should return zero. Unreliable on non-x86 platforms.
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Amount of time between the most recent tick and tock calls. 0 if tick has never been called.
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A stopwatch only prints output when enabled
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Returns the number of times that tick was called per wall-clock second; e.g. frames-per-second.
void G3D::Stopwatch::reset | ( | ) |
Reset the start time used by after() and the emwa value.
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Time-smoothed value that is stable to the nearest 1%. This is useful if you are displaying elapsed time in real-time and want a stable number.
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Time-smoothed value of fps that is stable to the nearest integer for fps > 10 and to the first decimal place for fps <= 10. This is useful if you are displaying the frame rate in real-time and want a stable (readable) number.
void G3D::Stopwatch::tick | ( | ) |
Call at the beginning of the period that you want timed.
void G3D::Stopwatch::tock | ( | ) |
Call at the end of the period that you want timed.
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The overhead for calling into the class.
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The initial cycle count.
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Weighted duration
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Weighted fps
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True between tick and tock
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The time at which the previous tock was called, -1 if never.
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Frames per second.
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The time at which tick was called.