437 player->PrepareQuestMenu(creature->
GetGUID());
473 player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->
GetGUID());
bool IsVendor() const
Definition: Unit.h:1564
#define GOSSIP_SENDER_UNLEARN
Definition: npc_professions.cpp:58
Definition: npc_professions.cpp:187
Definition: ScriptedGossip.h:71
#define GOSSIP_LEARN_ELIXIR
Definition: npc_professions.cpp:69
Definition: GossipDef.h:62
Definition: npc_professions.cpp:169
Definition: ScriptedGossip.h:59
#define GOSSIP_SENDER_LEARN
Definition: npc_professions.cpp:57
Definition: npc_professions.cpp:223
#define GOSSIP_TEXT_BROWSE_GOODS
Definition: ScriptedGossip.h:26
#define GOSSIP_LEARN_POTION
Definition: npc_professions.cpp:65
bool IsQuestGiver() const
Definition: Unit.h:1566
Definition: GossipDef.h:60
#define GOSSIP_UNLEARN_POTION
Definition: npc_professions.cpp:66
#define GOSSIP_UNLEARN_TRANSMUTE
Definition: npc_professions.cpp:68
Definition: npc_professions.cpp:224
#define GOSSIP_UNLEARN_ELIXIR
Definition: npc_professions.cpp:70
Definition: ScriptedGossip.h:60
Definition: ScriptedGossip.h:73
Definition: npc_professions.cpp:189
#define GOSSIP_TEXT_TRAIN
Definition: ScriptedGossip.h:27
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: GossipDef.h:59
uint32 GetEntry() const
Definition: Object.h:107
Definition: npc_professions.cpp:168
Definition: SharedDefines.h:3930
bool IsTrainer() const
Definition: Unit.h:1565
Definition: npc_professions.cpp:170
#define GOSSIP_LEARN_TRANSMUTE
Definition: npc_professions.cpp:67
Definition: npc_professions.cpp:188
Definition: npc_professions.cpp:222
bool HasAlchemySpell(Player *player)
Definition: npc_professions.cpp:429