bool HasStealthAura() const
Definition: Unit.h:1597
bool IsInFlight() const
Definition: Unit.h:1582
bool HasReactState(ReactStates state) const
Definition: Creature.h:504
bool IsTrigger() const
Definition: Creature.h:496
bool IsAIEnabled
Definition: Unit.h:2161
TypeID GetTypeId() const
Definition: Object.h:113
void TriggerAlert(Unit const *who) const
Definition: CreatureAI.cpp:145
bool IsAlive() const
Definition: Unit.h:1692
CreatureAI * AI() const
Definition: Creature.h:525
void MoveInLineOfSight_Safe(Unit *who)
== Reactions At =================================
Definition: CreatureAI.cpp:119
Definition: ObjectGuid.h:33
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
bool CanSeeOrDetect(WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
Definition: Object.cpp:1940