TrinityCore
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#include "G3D/platform.h"
#include "G3D/g3dmath.h"
#include "G3D/Vector3.h"
#include "G3D/Plane.h"
#include "G3D/BoundsTrait.h"
#include "G3D/debugAssert.h"
#include <string>
Go to the source code of this file.
Classes | |
class | G3D::Triangle |
struct | HashTrait< G3D::Triangle > |
struct | BoundsTrait< class G3D::Triangle > |
Namespaces | |
G3D | |
Morgan McGuire, http://graphics.cs.williams.edu
2003-04-05 2011-06-20
[Random] point method by Greg Turk, Generating random points in triangles. In A. S. Glassner, ed., Graphics Gems, pp. 24-28. Academic Press, 1990
Copyright 2000-2012, Morgan McGuire. All rights reserved.