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| boss_majordomo () |
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bool | OnGossipHello (Player *player, Creature *creature) override |
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bool | OnGossipSelect (Player *player, Creature *creature, uint32, uint32) override |
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CreatureAI * | GetAI (Creature *creature) const override |
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virtual bool | OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *) |
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virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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virtual bool | OnQuestAccept (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, Creature *) |
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virtual void | OnHeal (Unit *, Unit *, uint32 &) |
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virtual void | OnDamage (Unit *, Unit *, uint32 &) |
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virtual void | ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &) |
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virtual void | ModifyMeleeDamage (Unit *, Unit *, uint32 &) |
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virtual void | ModifySpellDamageTaken (Unit *, Unit *, int32 &) |
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const std::string & | GetName () const |
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virtual void | OnUpdate (Creature *, uint32) |
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boss_majordomo::boss_majordomo |
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CreatureScript(const char *name)
Definition: ScriptMgr.cpp:1586
Reimplemented from CreatureScript.
209 return GetInstanceAI<boss_majordomoAI>(creature);
Reimplemented from CreatureScript.
Definition: ScriptedGossip.h:71
#define GOSSIP_HELLO
Definition: boss_majordomo_executus.cpp:55
#define GOSSIP_SELECT
Definition: boss_majordomo_executus.cpp:56
Definition: ScriptedGossip.h:73
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: GossipDef.h:59
Reimplemented from CreatureScript.
202 player->CLOSE_GOSSIP_MENU();
Definition: molten_core.h:41
CreatureAI * AI() const
Definition: Creature.h:525
virtual void DoAction(int32)
Definition: UnitAI.h:138
The documentation for this class was generated from the following file: