#include <GridNotifiers.h>
Trinity::NearestAssistCreatureInCreatureRangeCheck::NearestAssistCreatureInCreatureRangeCheck |
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Creature * |
obj, |
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Unit * |
enemy, |
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float |
range |
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inline |
Creature *const i_obj
Definition: GridNotifiers.h:1153
float i_range
Definition: GridNotifiers.h:1155
Unit *const i_enemy
Definition: GridNotifiers.h:1154
float Trinity::NearestAssistCreatureInCreatureRangeCheck::GetLastRange |
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const |
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inline |
float i_range
Definition: GridNotifiers.h:1155
bool Trinity::NearestAssistCreatureInCreatureRangeCheck::operator() |
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Creature * |
u | ) |
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inline |
Creature *const i_obj
Definition: GridNotifiers.h:1153
bool IsWithinLOSInMap(WorldObject const *obj) const
Definition: Object.cpp:1584
float i_range
Definition: GridNotifiers.h:1155
bool CanAssistTo(const Unit *u, const Unit *enemy, bool checkfaction=true) const
Definition: Creature.cpp:2078
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1594
Unit *const i_enemy
Definition: GridNotifiers.h:1154
Unit* const Trinity::NearestAssistCreatureInCreatureRangeCheck::i_enemy |
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private |
Creature* const Trinity::NearestAssistCreatureInCreatureRangeCheck::i_obj |
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private |
float Trinity::NearestAssistCreatureInCreatureRangeCheck::i_range |
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private |
The documentation for this class was generated from the following file: